Orion_ wrote:If you get the official sony sdk, you can do everything for the psx, there are C library for that.
I really love the psx and the genesis, but it seems that the homebrew community is way bigger for the genesis.
I think the psx is much more powerful once you get how the system works (and if you are not familiar with 3D Gpu it might be strange at first)
There are tutorials and a cool forum at
http://www.psxdev.net/
even if most people will tell you to use an old windows 98 for psx dev, it is possible using modern system.
You will just need a relatively rare piece of hardware called "xplorer fx" for plug in the pc to the psx, but the hardware guys at psio.com.au are working on an USB based device to replace this, so this is good news !
http://www.psxdev.net/forum/viewtopic.php?f=62&t=207
I just had a tremendous amount of motivation today and finaly wrote the first part of my psx dev tutorial, with a release of my dev library, you can check it here, I hope it will be useful
http://onorisoft.free.fr/psx/tutorial/tuto.htm
While I have total respect for your work, I think you would have been better off by using and contributing to the PSXSDK project. I know, low-level stuff can often be annoying or simply too much hassle to debug for a person with limited free time - and I know something as I am an university student - and it's comfortable right now to use PsyQ if one can tolerate the ancient development tools, but think about it, how much will continuing to use PsyQ contribute to the scene and to future generations?
..
Nothing. Everything will stay a black box, and it will rot more and more as time passes.
PSXSDK is not yet as complete, but free, open-source and for everyone to learn from and improve. Not only it will be usable
forever, but it will improve the knowledge about PlayStation of the homebrew programmers and of the community as a whole. It can also be shown in public without worrying about copyright infringiment and this point is very important if you want to show anything you did at ANY convention - conventions will most likely flat out refuse anything which can be a copyright risk for the organizers.
Common sense dictates that while long-term advantages can be hard to see at the beginning, they are always the longest-lasting ones even if they're hardest to obtain.
Short-term advantages, as in the case of using PsyQ, are easy to see and give instant gratification but experience says these advantages last very little.
Also, to make this point clear, anyone serious about PlayStation development must shun sites such as psxdev.net and psio.com.au. Yes, those sites must be shunned. Excessively harsh? I don't think so. The guy had no reserves about removing ANY homebrew made with the PSXSDK just because due to his delusions of grandeur and me not letting him be the "king of the hill" he can't stand me, and I am the author of the PSXSDK - so sweet haunted/Shad0w/Matt/<could_be_whatever_right_now> thought that it was a smart move to remove that software. Way to go. Even if he couldn't stand me, he could have surely separated my work from my person - he just did not... shows how serious and committed Matt is (that is, not at all).
I do not want to repeat myself again - Matt doesn't care about PlayStation development and has his wrong reasons for running those little "show" websites.
If one wants to contribute to PlayStation development, he can contribute to the PSXSDK and to our (unhaut's) cause - unlike him, unhaut has people who really care about PlayStation development and do not talk out of their bums with impossible promises.
It's as simple as connecting to the #unhaut IRC channel on irc.freenode.net
Want to have good and amusing reads?
http://psxdev.fav.cc/haunted
http://unhaut.fav.cc/haunted/psio_scam.html
Some insightful thirty minutes!