Talk about anything else you want
Moderator: BigEvilCorporation
-
Ricky
- Interested
- Posts: 23
- Joined: Tue May 22, 2012 10:09 am
Post
by Ricky » Thu Jun 28, 2012 4:37 am
If you could design a games console what hardware would you use in it?
cpu + clock speed
vdp or gpu + what kind of output (Svideo for eg.)
memory for devices
audio + what kind of output (stereo for eg.)
game interface (cartridge or cd/dvd)
Just curious
ps. does anyone know where I can buy microprocessors cheap?..
-
TmEE co.(TM)
- Very interested
- Posts: 2409
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
-
Contact:
Post
by TmEE co.(TM) » Thu Jun 28, 2012 7:45 am
-
Shiru
- Very interested
- Posts: 786
- Joined: Sat Apr 07, 2007 3:11 am
- Location: Russia, Moscow
-
Contact:
Post
by Shiru » Thu Jun 28, 2012 10:33 am
A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
-
djcouchycouch
- Very interested
- Posts: 696
- Joined: Sat Feb 18, 2012 2:44 am
Post
by djcouchycouch » Thu Jun 28, 2012 11:09 am
Shiru wrote:A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
xgamestation?
-
mic_
- Very interested
- Posts: 265
- Joined: Tue Aug 12, 2008 12:26 pm
- Location: Sweden
-
Contact:
Post
by mic_ » Thu Jun 28, 2012 11:26 am
Sounds more like a GP2X or Dingoo.
The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.
-
Shiru
- Very interested
- Posts: 786
- Joined: Sat Apr 07, 2007 3:11 am
- Location: Russia, Moscow
-
Contact:
Post
by Shiru » Thu Jun 28, 2012 11:47 am
There are many systems with the specs I mentioned. Yes, they include GP2X and many Dingoo-like portables. Well, even PocketPC. It seems that this design is mainstream for low-spec game devices now.
-
Ricky
- Interested
- Posts: 23
- Joined: Tue May 22, 2012 10:09 am
Post
by Ricky » Fri Jun 29, 2012 12:47 am
all great ideas ;o
thanks for the replies guys, really helped me insight into this.
-
Toddo
- Interested
- Posts: 12
- Joined: Thu Sep 12, 2013 5:08 am
- Location: Australia
Post
by Toddo » Wed Oct 30, 2013 6:58 am
21'ish mhz 2x68000, 3'ish mhz Z80 (one 68k for special effects)
Composite output, system16 GPU
Ym2610+internal beeper, stereo
Cart
Keyboard or SNES controller
Sound good 'nuf?
-Chill dude, the 68k can handle it.