It has a graphics mode for just about every game system up to the GBA including the master system, game gear, and genesis/md.  I'm trying to figure out how you would go about getting the graphics from it to a G/MD rom.  There isn't much documentation though because the author was Japanese and most people use it for sprite editing SNES games.  If I could figure out how to use it for MD games it would be a great sprite editor.  Anyone who wants to take a look can get it here:
http://www.smwcentral.net/?p=list&type=tools
Just scroll down to the bottom of the page.  There are two versions.  You'll want the yychr99 download.
			
			
									
						
										
						Anyone ever use yy chr for MD graphics?
Moderator: BigEvilCorporation
Yeah, it's pretty easy to use.  I just wish I knew how to use the save output.  It looks like it saves it as a .rom file, but I'm not sure how this relates to genesis roms if at all.  
  It would make a great graphics editor if there was a way to convert the file to a resource to be added during compiling.
			
			
									
						
										
						What YY-CHR does as an editor in regard to the Genesis graphics that general purpose graphics editors aren't capable?
I mean, for me it seems way much easier to make a 16-color bitmap, and convert it with a command line tool during build process.
If it would support multipalette (and/or two layer) images with nametable generation, that would make sense - that's what is not very easy to achieve with general purpose graphics editors.
			
			
									
						
										
						I mean, for me it seems way much easier to make a 16-color bitmap, and convert it with a command line tool during build process.
If it would support multipalette (and/or two layer) images with nametable generation, that would make sense - that's what is not very easy to achieve with general purpose graphics editors.
I like the layout of the editor, and the way you can use palettes with it.  The more I play with it though the more it's limitations become apparent.  You don't have as much control over the palettes as it seems you do.  It would be nice to have a graphics editor like Graphics Gale that would let you build and manage MD/Genesis specific graphics.  I think yy chr was originally intended for editing NES chr rom files, and that's the output it works in.
It seems like it would be a headache managing palettes for a large game without some kind of editor.
			
			
									
						
										
						It seems like it would be a headache managing palettes for a large game without some kind of editor.