GenDev SpritesMind Website SpritesMind.Net
Sega Megadrive/Genesis development
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

IDA's usage (noob)

 
Post new topic   Reply to topic    SpritesMind.Net Forum Index -> Blabla
View previous topic :: View next topic  
Author Message
Bitybity
Interested


Joined: 07 Dec 2011
Posts: 31

PostPosted: Wed Dec 07, 2011 2:19 am    Post subject: IDA's usage (noob) Reply with quote

I'm trying to learn to use IDA pro (v 5.0) by myself, using MIDA. And I actually can disassembly many things, but, how I could edit the code, and compile it later?
Back to top
View user's profile Send private message Send e-mail
KanedaFr
Administrateur


Joined: 29 Aug 2006
Posts: 639

PostPosted: Wed Dec 07, 2011 11:23 am    Post subject: Reply with quote

you can export the code as .asm (File>Produce file> create asm file)
I don't think you'll be able to compile as-is the code but if you clean it enought, it should be possible
I'm not on assembler myself so I can't give you the name of the needed assembler.

A hint, if you use only IDA to understand where to modify the rom for something specific, it's not the right thing to do.
For the NHL hack, I just found the memory address to write/read to and address to insert my hack.
then I wrote the hack code only and inserted some jmp's Wink

You can read the full story here
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    SpritesMind.Net Forum Index -> Blabla All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group