Something I haven't touched in awhile, looks good on actual hardware. Since I do direct memory for drawing the stars let me know how it looks on emu's/handhelds...
Press A to for the Menu
--- Menu ---
Press C to select option
if you select 'Galactic Map', you'll be in the map and can move the cursor to the area you want to hyperspace to.
---
The '5' flying around is supposed to be objects like asteroids/enemy/etc...
If you jump to hyperspace while some '5' are flying around, they are kept in screen...
It's where I left off, start implementing the objects. The ST version basically drew everything so I was in the process of converting the images to sprites....
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh?
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh?
Still some work needs to be done converting the images to sprites/sound/misc...I would guess the game is about 50% done right now.