Need Help for a 31 color image
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Need Help for a 31 color image
Hi all,
I request your help because i would like to add this image into a simple megadrive demo with gendev:
http://sega4ever.power-heberg.com/tutod ... 20misa.bmp
I use gendev (not the newest) and in my other demo i just use one palette for one image with Genitile and now for a better result i want to use 31 color + transparency ( maybe 2 plane for an highest result ? ) but i have no idea when i can make it
maybe someone can help me ?
Thanks
I request your help because i would like to add this image into a simple megadrive demo with gendev:
http://sega4ever.power-heberg.com/tutod ... 20misa.bmp
I use gendev (not the newest) and in my other demo i just use one palette for one image with Genitile and now for a better result i want to use 31 color + transparency ( maybe 2 plane for an highest result ? ) but i have no idea when i can make it
maybe someone can help me ?
Thanks
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My GFX converter can do it, but it needs you to create a 256 color image with first 32 colors in use, and 16th index (when counting from zero) must be unused on the image, otherwise you lose a color...
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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ok so this can works ?:
http://sega4ever.power-heberg.com/tutod ... sa%202.bmp
EDIT: i have try with your convert but i use windows 7 and it seems QB4.5 don't work.
can you give me the converted result or another way to do it ?
http://sega4ever.power-heberg.com/tutod ... sa%202.bmp
EDIT: i have try with your convert but i use windows 7 and it seems QB4.5 don't work.
can you give me the converted result or another way to do it ?
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I can give you the tile files (direct INCBIN) and palette files (DC.L in them). Also, 16th when counting from zero is the 17th color (fix the BMP, I can then do the conversion).
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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shit!
so i have fixed it and it's better than other :
http://sega4ever.power-heberg.com/tutod ... 0modif.bmp
thanks
so i have fixed it and it's better than other :
http://sega4ever.power-heberg.com/tutod ... 0modif.bmp
thanks
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here we go ^^
http://www.fileden.com/files/2008/4/21/ ... TEMISA.rar
GB1 is colors 0...15
GB2 is colors 16...31
and TXT is the palette values
http://www.fileden.com/files/2008/4/21/ ... TEMISA.rar
GB1 is colors 0...15
GB2 is colors 16...31
and TXT is the palette values
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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its a straight binary file of the tiles, ready to be INCBINed into the program... but if you're doing something in C you need some program that will convert the data into some textual stuff...
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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can you just give me the pal like this exemple ? :
Code: Select all
---------------------------
.global misa1_pal
misa1_pal:
* ---------------------------
* size:32 bytes
* ---------------------------
dc.w 0x0000
dc.w 0x0111
dc.w 0x0012
dc.w 0x0112
dc.w 0x0022
dc.w 0x0122
dc.w 0x0123
dc.w 0x0125
dc.w 0x0036
dc.w 0x0137
dc.w 0x0048
dc.w 0x0058
dc.w 0x0049
dc.w 0x005a
dc.w 0x006a
dc.w 0x016b
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Made in 5minutes in New Post
Code: Select all
DC.W 0x0000, 0x0000, 0x0002, 0x0002, 0x0022, 0x0022, 0x0022, 0x0024
DC.W 0x0026, 0x0026, 0x0048, 0x0048, 0x0048, 0x004A, 0x006A, 0x006A
DC.W 0x0000, 0x004A, 0x026A, 0x026A, 0x024C, 0x028A, 0x028C, 0x028C
DC.W 0x0668, 0x068C, 0x066E, 0x088E, 0x0AAE, 0x0CCE, 0x0ECE, 0x0EEE
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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This is because your original image was not correctly quantisized to MD color values, and the converter cannot know which values to create...
MD palette values calculated so are Round(ColorValue / 36), remember that the RGB channel step is 36 on MD.
MD palette values calculated so are Round(ColorValue / 36), remember that the RGB channel step is 36 on MD.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
long time ago, i did a tool which splits your picture into two separeted picture (layer 1 & layer 2). Then you just have to convert them separetly with genitile.
http://www.megaupload.com/?d=0LWSD90R
but you'll need to convert your bmp to pcx
http://www.megaupload.com/?d=0LWSD90R
but you'll need to convert your bmp to pcx
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I want to try this out, but when I give it a pcx, it seems to just crash. How does the palette need to be laid out? I have colors 0 and 16 as transparent.
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