Super Mario Bros on the Genesis
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I would not want switched A and B buttons
drop select and map the A to C aswell. I don't want to dig out my conroller with A and C swapped... A must jump
drop select and map the A to C aswell. I don't want to dig out my conroller with A and C swapped... A must jump
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Yeah, that would work too. I solved the problem for the moment by re-assigning my keys in Fusion, of course that helps none for hardware. As long as there is a run button to the left of a jump button, I don't really care. I like the idea of B for run and A/C for jump, although I never use A to jump on an MD game unless I have no choice, so many years of using debug on the Sonic games has hardwired C as my default jump button.
Also, did you ever look into the input issue with player 2? Perhaps your joypad init code was a bit buggy? I helped someone debug a problem like that once, and with fixed init code the buttons worked right.
Also, did you ever look into the input issue with player 2? Perhaps your joypad init code was a bit buggy? I helped someone debug a problem like that once, and with fixed init code the buttons worked right.
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on my NES controllers, I have swapped A and B... more to do with an habit, since I got some clone controllers for my Famiclone that were like MD 6buttoners, where A is A, B is B and Z is A+B, and XYZ are turbo buttons... my fav controller and 12 years playing with that definitely burns something into your mind(and fingers)mic_ wrote:The jump button must be to the right of whatever the NES B-button is mapped toA must jump
On an MD 3-button controller that makes B, C the best choice.
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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knightwarrior wrote:I wish it was "A" Run "B" Jump "C" Run
But B+C is fine
Do a SMB2j Port..But the Mapper 4 Hack
Over on Devster's forum, Mairtrus wrote:- According to Sik (he said it first...), now in main screen the number of players is selected with the Up/Down buttons. Now the A and C buttons does the same function. Plus, the joypads are initilized properly, so now the joypad 2 works in Fusion (an I guess in real hardware too)
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New update from the author here: http://devster.proboards.com/index.cgi? ... age=4#6090