Need a Tut with images for the Stef Dev Kit ...
Moderator: Stef
Need a Tut with images for the Stef Dev Kit ...
Hi,
I was going over the Stef Dev Kit tutorial.
I am having trouble installing it with Code Blocks. Do you know if there is a Tut with the installation procedure with IMAGES !
I am ware of the Tut with IMAGES for the Eclipse IDE.
I was going over the Stef Dev Kit tutorial.
I am having trouble installing it with Code Blocks. Do you know if there is a Tut with the installation procedure with IMAGES !
I am ware of the Tut with IMAGES for the Eclipse IDE.
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- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
viewtopic.php?p=2718
To find it fast, look for: "I integrated the mini dev kit in Code::Block IDE. "
Well, if you can-t see images, ask kindly to Stef.
By the way, do you really need an IDE? I can-t believe that a genesis program has enough code to be necessary. You can go with any editor, or use any other IDE that understand C and/or make files.
To find it fast, look for: "I integrated the mini dev kit in Code::Block IDE. "
Well, if you can-t see images, ask kindly to Stef.
By the way, do you really need an IDE? I can-t believe that a genesis program has enough code to be necessary. You can go with any editor, or use any other IDE that understand C and/or make files.
Chilly I followed Stef's Tut on how to install the library.
But I am getting a boat load of errors when I compile. I gave up on it awhile back and switched to Basi.
Let me fire up Code Blocks again and see where I went wrong.
Eteream
Thanks went over that Tut you provided a few times still can't compile. Yes it makes programming easier.
By the way the new Higher Level Assembly Language is out on Webster how difficult would it be to learn higher Level Assembly and then program a Sega Game.
Which is the way it should be done I suppose
But I am getting a boat load of errors when I compile. I gave up on it awhile back and switched to Basi.
Let me fire up Code Blocks again and see where I went wrong.
Eteream
Thanks went over that Tut you provided a few times still can't compile. Yes it makes programming easier.
By the way the new Higher Level Assembly Language is out on Webster how difficult would it be to learn higher Level Assembly and then program a Sega Game.
Which is the way it should be done I suppose
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- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
If you understand how makefiles work, there's really no reason to try to make the IDE do the work. Makefiles can be pretty simple. I just use a light and simple IDE (Geany) to edit the code and makefile, then run "make" in a terminal (Geany keeps a terminal in the message window, so that's one way to do it, or you can open a terminal as well).
I rather like Geany - it's light weight, it handles syntax coloring for a multitude of languages, it has its own terminal, and it's available for just about any platform. If you're on linux, Geany is generally in the repo. If you're on Windows, you'll find it here:
http://www.geany.org/Download/Releases
There's a version with gtk+ for Windows (required), or a version without gtk+ if you've already got it installed.
I rather like Geany - it's light weight, it handles syntax coloring for a multitude of languages, it has its own terminal, and it's available for just about any platform. If you're on linux, Geany is generally in the repo. If you're on Windows, you'll find it here:
http://www.geany.org/Download/Releases
There's a version with gtk+ for Windows (required), or a version without gtk+ if you've already got it installed.
CHILLY !
Okay I'm hooked!
I downloaded Geany it's got a really nice little Aladdin Icon
Chilly your saying I do not need to use the IDE at all.
I can integrate the Stef Dev Kit into Geany and produce .cpp files and then resto use Geany to link and make executable files out of the C files.
But what I don't understand ahouldn't the output of my .cpp files be in binary machine format in a Bin.
Then the emulator can run them ?
It's kind a cool having Genay ! But how do I unlock it's power ?
Okay I'm hooked!
I downloaded Geany it's got a really nice little Aladdin Icon
Chilly your saying I do not need to use the IDE at all.
I can integrate the Stef Dev Kit into Geany and produce .cpp files and then resto use Geany to link and make executable files out of the C files.
But what I don't understand ahouldn't the output of my .cpp files be in binary machine format in a Bin.
Then the emulator can run them ?
It's kind a cool having Genay ! But how do I unlock it's power ?
-
- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
Please provide me a tutorial on the Stef Dev Kit with images and I shall
reduce the size of my avatar. LOL!
Kidding ... What size is appropriate for this forums please tell me and I shall reduce the size of the avatar.
>>Change your avatar!
As far as the as changing my avatar are you jealous of my karate dolphin?
reduce the size of my avatar. LOL!
Kidding ... What size is appropriate for this forums please tell me and I shall reduce the size of the avatar.
>>Change your avatar!
As far as the as changing my avatar are you jealous of my karate dolphin?
I need a Black Belt in Game Programming!