Engineering a Video Game Console

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Ricky
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Engineering a Video Game Console

Post by Ricky » Thu Jun 28, 2012 4:37 am

If you could design a games console what hardware would you use in it?

cpu + clock speed
vdp or gpu + what kind of output (Svideo for eg.)
memory for devices
audio + what kind of output (stereo for eg.)
game interface (cartridge or cd/dvd)

Just curious :oops: :lol:

ps. does anyone know where I can buy microprocessors cheap?..

TmEE co.(TM)
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Post by TmEE co.(TM) » Thu Jun 28, 2012 7:45 am

Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Shiru
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Post by Shiru » Thu Jun 28, 2012 10:33 am

A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.

djcouchycouch
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Post by djcouchycouch » Thu Jun 28, 2012 11:09 am

Shiru wrote:A fast ARM, simple raster buffer without actual GPU, simple PCM audio with software mixing, SD card. Oh wait, this has been done already.
xgamestation?

mic_
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Post by mic_ » Thu Jun 28, 2012 11:26 am

Sounds more like a GP2X or Dingoo.

The original XGameStation (Micro Edition) was based around a PIC-like processor from Parallax called the SX. And I think later versions used Propeller processors, but I might be wrong about that since I haven't really followed the development after the Micro Edition.

Shiru
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Post by Shiru » Thu Jun 28, 2012 11:47 am

There are many systems with the specs I mentioned. Yes, they include GP2X and many Dingoo-like portables. Well, even PocketPC. It seems that this design is mainstream for low-spec game devices now.

Ricky
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Post by Ricky » Fri Jun 29, 2012 12:47 am

all great ideas ;o
thanks for the replies guys, really helped me insight into this.

Chilly Willy
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Post by Chilly Willy » Fri Jun 29, 2012 1:27 am

If you REALLY like to tinker, you might consider getting something like the Altera DE1 or DE2.

http://www.altera.com/education/univ/ma ... board.html

Toddo
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Post by Toddo » Wed Oct 30, 2013 6:58 am

21'ish mhz 2x68000, 3'ish mhz Z80 (one 68k for special effects)
Composite output, system16 GPU
Ym2610+internal beeper, stereo
Cart
Keyboard or SNES controller
Sound good 'nuf?
-Chill dude, the 68k can handle it.

Matej
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Post by Matej » Thu Oct 31, 2013 6:01 pm

ARM
with build in ram
software generated GPU
DAC
SDcard
2x usb for gamepads
video out
audio out
c++ sdk

wait this was done too...
http://bitboxconsole.blogspot.sk

video
http://vimeo.com/74706567

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