Search found 256 matches
- Wed Feb 09, 2011 4:46 am
- Forum: Mega/SegaCD
- Topic: Savestate format and Lunar too
- Replies: 5
- Views: 7347
Savestate format and Lunar too
I'm working on RE'ing and ripping assets from Lunar CD game. Currently, the only emulator with any sort of debug features I can use is GEN GS. Kmod gens locks up after the initial WD logo. Anyway, I was looking at the save state file and it has the GST tag at the beginning. Anyone have information ...
- Fri Feb 04, 2011 8:21 am
- Forum: Regen
- Topic: Regen 0.972 and 0.972D
- Replies: 193
- Views: 508026
- Tue Dec 21, 2010 9:38 pm
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
- Tue Dec 21, 2010 8:07 pm
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
is not a good alternative to me as i'd like to define variables in any files of my code.
Yeah, I like that feature as well. I use that in PCEAS with .BSS (user define .RS works too). Is that what SECTION was for in snasm68k? I.e. each 'section' had it's own internal counter for address assigning ...
Yeah, I like that feature as well. I use that in PCEAS with .BSS (user define .RS works too). Is that what SECTION was for in snasm68k? I.e. each 'section' had it's own internal counter for address assigning ...
- Mon Dec 20, 2010 4:38 pm
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
I never used 'section' in snasm68k before. At least, I don't remember using it ;>_>
This is the only thing I've done with ASL so far: http://pastebin.com/7vRGQ7Nm (my ram variable defines are at the end of the file).
This is the only thing I've done with ASL so far: http://pastebin.com/7vRGQ7Nm (my ram variable defines are at the end of the file).
- Sun Nov 21, 2010 8:31 pm
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
Heh. I guess I don't need to worry about the bugs in ASMX. It almost works, but clips part of the main/initial incbin. The DNS server for my ISP connection can't resolve the IP for ASL, but I got the IP directly (thanks MooZ). I'll try this out.
Edit: I think ASL will do the job. Took me a bit to ...
Edit: I think ASL will do the job. Took me a bit to ...
- Sun Nov 21, 2010 4:45 pm
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
- Sun Nov 21, 2010 1:29 am
- Forum: Megadrive/Genesis
- Topic: 68k assemblers...
- Replies: 11
- Views: 9156
68k assemblers...
Snasm68k isn't doing what I need it to do. So, I'm looking for some other suggestions for an 68k assembler.
Here is the specifics that I'm looking for. I need to redefine code/data over existing address defines. Snasm68k does some really funky stuff, and besides the warnings which I didn't care ...
Here is the specifics that I'm looking for. I need to redefine code/data over existing address defines. Snasm68k does some really funky stuff, and besides the warnings which I didn't care ...
- Fri Jul 30, 2010 8:52 am
- Forum: Tools
- Topic: Tile compression
- Replies: 38
- Views: 36944
- Fri Jul 30, 2010 5:35 am
- Forum: Tools
- Topic: Tile compression
- Replies: 38
- Views: 36944
- Thu Jul 22, 2010 11:55 pm
- Forum: Demos
- Topic: Game release, Uwol - Quest For Money
- Replies: 36
- Views: 51556
- Fri Jul 02, 2010 8:18 pm
- Forum: Demos
- Topic: Super Mario Bros on the Genesis
- Replies: 58
- Views: 65465
(3) during initialization, it does a lot of VRAM reads followed by VRAM writes, while changing the VDP address manually (using CTRL port) between DATA port access. While it works on emulator, I'm not sure if real hardware can handle that and if it does not require some waits between setting a new ...
- Thu Jul 01, 2010 10:22 pm
- Forum: Demos
- Topic: Super Mario Bros on the Genesis
- Replies: 58
- Views: 65465
- Fri Jun 25, 2010 8:43 pm
- Forum: Mega/SegaCD
- Topic: Sega CD technical introduction
- Replies: 15
- Views: 28290
Thanks again. I'll have to figure out first if I can measure all disk based games in this way. If PCE is the only one that shows up blank I can easily just list it as what system card the game used. Then there's Dreamcast GDs to contend with. I don't like collecting data that doesn't mean anything ...
- Thu Jun 10, 2010 6:42 pm
- Forum: Video Display Processor
- Topic: VDP Status Register
- Replies: 28
- Views: 215342