Search found 119 matches

by haroldoop
Sat Aug 08, 2009 10:04 pm
Forum: Megadrive/Genesis
Topic: Game Maker/MMF type program for game making?
Replies: 5
Views: 3973

Well, for GINCS and Genesis RPG Creator, I created a base "stub" ROM that contains the actual code, and when the game is compiled, its scripts and graphics are appended to the end of the base ROM. On the other hand, for S.A.M., I simply made some small tool that generates some ASM includes from the ...
by haroldoop
Sat Aug 01, 2009 7:30 pm
Forum: Megadrive/Genesis
Topic: Game Maker/MMF type program for game making?
Replies: 5
Views: 3973

Well, it's... doable. I've tried it thrice, with pretty weak results:
http://willhostforfood.com/access.php?fileid=77561
Of course, that's just because I didn't put enough effort on them.
by haroldoop
Sun Jul 19, 2009 12:40 am
Forum: Demos
Topic: Few projects by totin
Replies: 6
Views: 4535

Wow! Pretty impressive demos!
Thanks for the recommendations!
by haroldoop
Sun Jul 19, 2009 12:32 am
Forum: Megadrive/Genesis
Topic: Artist wanting to offer services
Replies: 2
Views: 2021

Well, from some of the pics in your site, I can see you're able to work with a limited color palette if so required (useful for Genesis Games) and, of course, with a higher number of colors, too (could be useful for 32X games). But, as Shiru said, one of the most challenging aspects of doing graphic...
by haroldoop
Sat Feb 21, 2009 10:58 pm
Forum: Demos
Topic: Wolf32X - finally in beta!
Replies: 40
Views: 20705

Really impressive conversion, it actually plays better than Doom 32X. About the music, aren't most of the registers of the YM2612 (MD) similar to its close cousin, the YM3812 (Adlib)? Maybe simply sending the original register writes to the chip would be enough to get something almost not completely...
by haroldoop
Sat Feb 21, 2009 10:34 pm
Forum: Demos
Topic: Gameboy on 32X
Replies: 77
Views: 32556

Really impressive, who could imagine that the 32X would be able to emulate a GameBoy at an acceptable speed? :)
by haroldoop
Fri Dec 26, 2008 11:36 pm
Forum: Hardware
Topic: MD2 and PC working together
Replies: 3
Views: 2188

Very cool! :P
by haroldoop
Wed Nov 05, 2008 3:01 am
Forum: Demos
Topic: S.A.M. - Simple Adventure Maker
Replies: 0
Views: 2597

S.A.M. - Simple Adventure Maker

This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text. For a quick start, simply unzip the file, go to the "example" folder, and ...
by haroldoop
Wed Nov 05, 2008 3:00 am
Forum: Demos
Topic: Happy 20th Anniversary Megadrive ! : Rick Dangerous MD demo
Replies: 6
Views: 3910

Quite a nice, professional quality demo.
Can't wait to see the full version.
by haroldoop
Thu Aug 09, 2007 3:26 am
Forum: Super 32X
Topic: A question...
Replies: 2
Views: 3797

Stef's DevKit (http://www.spritesmind.net/_GenDev//for ... c&start=15) includes a reasonably fast polygon drawing routine.
by haroldoop
Sat Jul 14, 2007 10:08 pm
Forum: Tools
Topic: Code::Blocks.
Replies: 25
Views: 14972

I also had lots of "black" screens before figuring out how to do everything correctly. You see, as cited above, sega.o MUST be the first object to be linked, because it contains the ROM header. If any other object is linked before it, the header gets moved to an invalid location, resulting in an inv...
by haroldoop
Wed Jul 11, 2007 10:45 pm
Forum: Tools
Topic: Code::Blocks.
Replies: 25
Views: 14972

I use it too. It took me a while to get everything to work as it should: First, go to Build->Compiler Options; Select GNU GCC Compiler; Click on "Copy"; Name it "GenDev"; In the Compiler->Other options tab, put: -m68000 -O1 -fomit-frame-pointer In the Linker tab: Link libraries (sega.o MUST be the f...
by haroldoop
Sat May 26, 2007 3:08 pm
Forum: Demos
Topic: [ROBOCOP] Demo.
Replies: 12
Views: 8428

Very nice demo! :D
by haroldoop
Sun Apr 29, 2007 10:14 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 15591

Very nice project! ;)
What kind of bankswitching did you use for the RAM?