Search found 160 matches

by haroldoop
Wed Jun 11, 2014 1:29 am
Forum: Demos
Topic: Forth interpreter/compiler for Megadrive
Replies: 4
Views: 6431

Pretty cool idea, but it would require at least keyboard support to be "not painful" to use. :D
by haroldoop
Sun May 18, 2014 3:33 pm
Forum: Demos
Topic: NSF player for the 32X
Replies: 1
Views: 4478

Very nice.
by haroldoop
Thu May 01, 2014 8:30 pm
Forum: Megadrive/Genesis
Topic: I want to make a sega megadrive fps.
Replies: 3
Views: 4774

I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
by haroldoop
Sat Apr 26, 2014 9:30 pm
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 16253

I guess from the discussion that the demo is using intra frame compression, that is, it's compressing each frame separately; using inter frame compression, that is, just storing the differences between each frame would probably yield better results.

About the bankswitching: well, by designing a ...
by haroldoop
Fri Apr 18, 2014 5:50 pm
Forum: Demos
Topic: Porting DOTT (no more) and Fuzzy's minigolf to MD/Genesis
Replies: 6
Views: 12704

Those tech demos look nice!

BTW: If you really would like to port DOTT to the Sega Genesis, one way to go would be by porting ScummVM.
by haroldoop
Thu Feb 27, 2014 11:14 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 6751

In GINCS there are commands. And for making game there, you need to write code, in same meaning like in SGDK, just another syntax.

Yes, it's a DSL (Domain Specific Language); as such, it allows people to program in a more declarative way, with a simpler syntax, but can also be quite limiting in ...
by haroldoop
Thu Feb 27, 2014 3:50 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 6751

Yes, it's undeniable that SGDK gives you the ability to write better games, but it does require some reasonable amount of technical knowledge that not everyone has. :P

On the other hand a more specialized, if more limited, tool, like GINCS, makes it easier for non-programmers to write simple games ...
by haroldoop
Wed Feb 26, 2014 10:21 pm
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 6751

Well, the last version I've made was from 2007; I wonder whether I should use 3DSchuminator's enhanced version (that comes with GINCS Studio), or maybe I should start from the original 2007 sources, and enhance the engine from there.
by haroldoop
Wed Feb 26, 2014 10:13 pm
Forum: SGDK
Topic: struggling with loading bitmap
Replies: 135
Views: 84188

Looking pretty cool, so far.
by haroldoop
Wed Feb 26, 2014 2:39 am
Forum: Tools
Topic: Any interest on a Twee2GINCS?
Replies: 7
Views: 6751

Any interest on a Twee2GINCS?

Hello,

In my spare time, I have been coding a tool named twee2sam ; in a nutshell, it allows one to create Sega Master System games using Twine .

A thought just came to my mind: twee2sam could be easily modified to generate GINCS scripts instead of SAM scripts, therefore allowing one to use Twine ...
by haroldoop
Sun Feb 02, 2014 12:08 am
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 623817

Looking better and better... :)
by haroldoop
Fri Jan 31, 2014 12:04 am
Forum: Demos
Topic: Hide the Baby for Sega CD
Replies: 7
Views: 12556

Pretty funny game. :)
by haroldoop
Sun Jan 05, 2014 4:51 pm
Forum: Mega/SegaCD
Topic: note! - Color Mechanica / Sega CD album
Replies: 5
Views: 19351

Very nice! :)
by haroldoop
Thu Dec 26, 2013 11:52 am
Forum: Blabla
Topic: Merry Christmas 2013!
Replies: 8
Views: 8066

I know it's over 24h too late for that, but... Merry Christmas, everyone! :P
by haroldoop
Thu Dec 12, 2013 9:17 pm
Forum: Megadrive/Genesis
Topic: New BASIC compiler for the Sega Genesis!
Replies: 2
Views: 4686

It sounds like a nice project. Lets see how it evolves.