Sorry to say that (snif snif) but the DMA ROM>VRAM doesn't appear to be so fast... Only 192 tiles during a VBLANK (in PAL, 240 in NTSC).
VRAM access seems quite slow, even DMA (and even slower during VBUSY)... (thx Steve & Stef for the info).
However, 192*32 = 6KB... And i'm not sure that 68K can ...
Search found 323 matches
- Wed Dec 06, 2006 10:14 am
- Forum: Video Display Processor
- Topic: Is DMA useful ?
- Replies: 30
- Views: 38249
- Wed Dec 06, 2006 10:04 am
- Forum: Super 32X
- Topic: Any way to run 32X VDP without hurting MD mapping?
- Replies: 7
- Views: 11664
Any way to run 32X VDP without hurting MD mapping?
Hi,
I just wanted to know if it was possible to use the 32x VDP without going (or having) the crappy genesis re-mapping...
PowerOn 32X > INIT/VDP > Shutdown 32x (but keep VDP output) > Run genesis game.
I think they did re-mapping to avoid interrupts timing problems on 68K if the SH is reading ...
I just wanted to know if it was possible to use the 32x VDP without going (or having) the crappy genesis re-mapping...
PowerOn 32X > INIT/VDP > Shutdown 32x (but keep VDP output) > Run genesis game.
I think they did re-mapping to avoid interrupts timing problems on 68K if the SH is reading ...
- Wed Dec 06, 2006 9:53 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 12222
- Wed Dec 06, 2006 9:44 am
- Forum: Tools
- Topic: website intro
- Replies: 3
- Views: 6915
- Sat Dec 02, 2006 12:16 pm
- Forum: Mega/SegaCD
- Topic: Megacart, the ultimate cartridge for our MegaCD/SegaCD
- Replies: 10
- Views: 15617
Megacart, the ultimate cartridge for our MegaCD/SegaCD
:D Haha, some advertisement to say that Megacart is completed, ready for shipping... Just a few days to wait :)
http://www.genny4ever.net/megacart/
http://www.genny4ever.net/megacart/pics/megacart1x_pack_mini.jpg
For those who don't know about it, this cartridge have the fallowing features ...
http://www.genny4ever.net/megacart/
http://www.genny4ever.net/megacart/pics/megacart1x_pack_mini.jpg
For those who don't know about it, this cartridge have the fallowing features ...
- Sat Dec 02, 2006 1:13 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 12222
VDP special tricks around sprites
Hi,
The genesis vdp have nice features around sprites...
:arrow: First i want to write down the well-known-things (correct me if there is an error):
Here are the limits in 320px mode:
-32 sprites per line max
-320 pixels of sprites per line max (10 sprites of 32pixels width, for exemple)
-80 ...
The genesis vdp have nice features around sprites...
:arrow: First i want to write down the well-known-things (correct me if there is an error):
Here are the limits in 320px mode:
-32 sprites per line max
-320 pixels of sprites per line max (10 sprites of 32pixels width, for exemple)
-80 ...
- Fri Dec 01, 2006 8:04 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 24516
I confirm... pascal tool is enough powerfull to generate maps from a large bmp :)
Well, i'm using it along kaneda's bmp2tiles basic map functions...
There is also the powerfull tavern rpg map editor... which supports 3 layers (A,B,Objects) and 16*16px blocks... Of course, its customized for tavern ...
Well, i'm using it along kaneda's bmp2tiles basic map functions...
There is also the powerfull tavern rpg map editor... which supports 3 layers (A,B,Objects) and 16*16px blocks... Of course, its customized for tavern ...
- Wed Nov 29, 2006 12:18 pm
- Forum: Tools
- Topic: [GensKMod] Beta test
- Replies: 1
- Views: 4932