Search found 197 matches
- Thu Apr 09, 2009 4:42 pm
- Forum: Megadrive/Genesis
- Topic: Undocummented address ranges
- Replies: 12
- Views: 24242
- Tue Mar 17, 2009 2:20 am
- Forum: Blabla
- Topic: Sharing technical information
- Replies: 16
- Views: 17771
- Wed Feb 18, 2009 10:14 am
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43224
- Tue Feb 17, 2009 5:08 pm
- Forum: Demos
- Topic: Wolf32X - finally in beta!
- Replies: 40
- Views: 43224
- Thu Feb 12, 2009 8:09 pm
- Forum: Video Display Processor
- Topic: Color counts per screen
- Replies: 137
- Views: 123403
- Sun Feb 01, 2009 10:02 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
- Sat Jan 31, 2009 10:48 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2770321
Another thing to test would be the Spiderman intro sound I've been bugging everyone about for a while :) . I don't know if its a problem with the envelope generator or whether Genesis does something special when output reaches a certain level. I found a fix for it using a hack by messing with the ...
- Sun Jan 18, 2009 12:15 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
- Thu Jan 15, 2009 9:44 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
Alisia Dragoon got along fine without using samples in the music, though it does not use a musical style that would require much drums (there are some, though). It is also by far one of the best Megadrive soundtracks out there.
Puyo Puyo however can be pretty drum-heavy on some tunes, yet it also ...
Puyo Puyo however can be pretty drum-heavy on some tunes, yet it also ...
- Tue Jan 13, 2009 12:03 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
- Tue Jan 13, 2009 11:29 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
What makes you say that? It's just as much a 'dedicated FM chip' as anything else. It's just more flexible and allows you to set things up however you like.
Not spending enough time on reading up exactly how the FM sound worked on the Saturn, and failing to find games that do take advantage of FM ...
Not spending enough time on reading up exactly how the FM sound worked on the Saturn, and failing to find games that do take advantage of FM ...
- Mon Jan 12, 2009 12:25 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
- Mon Jan 12, 2009 12:02 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
Saturn has awesome FM possibilities... when you do sounds in FM manner, the 512K of RAM would not really become much of a limitation... 1x 32op FM channel that can have any waveform for the operators :P
The scsp uses four channels to make one FM waveform. 32 channels are there in total for use in ...
The scsp uses four channels to make one FM waveform. 32 channels are there in total for use in ...
- Sun Jan 11, 2009 9:44 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 144107
FM in general has a distinctive sound, and it can sound extremely impressive when used creatively. For example, check Edge of Disgrace on the C64, or Dune 1 by Cryo on the PC with an Adlib Gold soundcard (Dosbox does not emulate this, I think). They blow away everything.
PCM synth can be used for ...
PCM synth can be used for ...
- Tue Jan 06, 2009 5:45 pm
- Forum: Sound
- Topic: Toy Story *.MOD player
- Replies: 13
- Views: 15806
Toy Story is a lite version of Clockwork Knight in every aspect. Too bad the gameplay isn't that impressive (compared to, say, Aladdin, the gameplay is a piece of shit in Toy Story).
Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and ...
Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and ...