Search found 197 matches

by Huge
Thu Apr 09, 2009 4:42 pm
Forum: Megadrive/Genesis
Topic: Undocummented address ranges
Replies: 11
Views: 4041

Neba-neba?
by Huge
Tue Mar 17, 2009 2:20 am
Forum: Blabla
Topic: Sharing technical information
Replies: 16
Views: 6465

I could offer hosting, but it's on the same server as the one AamirM just set up, so theres's not much point.

But like it was said before, a wiki doesn't mean anything if there are no people to fill it up with info.
by Huge
Wed Feb 18, 2009 10:14 am
Forum: Demos
Topic: Wolf32X - finally in beta!
Replies: 40
Views: 17766

I'd think it is easier to "port" the adlib opl tunes to the ym2612, but emulating the OPL as a whole is probably MUCH less hassle.
by Huge
Tue Feb 17, 2009 5:08 pm
Forum: Demos
Topic: Wolf32X - finally in beta!
Replies: 40
Views: 17766

Not counting potential bugs, the only improvements I can imagine are FM sound, 6 button support, and potential speed optimizations. Extremely impressive job.
by Huge
Thu Feb 12, 2009 8:09 pm
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 31682

Crazy discussion!
by Huge
Sun Feb 01, 2009 10:02 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

I think it's more a matter of what you're used to. Today, we're used to 48 or 96 kHz sample rates. Back then, 8kHz was something to rant about. :lol: This is very true, actually. Same goes for Video. PlayStation suddenly looked very nasty to me after the Dreamcast. It took you the Dreamcast to real...
by Huge
Sat Jan 31, 2009 10:48 am
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 859
Views: 372230

Another thing to test would be the Spiderman intro sound I've been bugging everyone about for a while :) . I don't know if its a problem with the envelope generator or whether Genesis does something special when output reaches a certain level. I found a fix for it using a hack by messing with the T...
by Huge
Sun Jan 18, 2009 12:15 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

Looking at some videos, it looks like Beavis & Butthead on the Megadrive also manages to mix multiple pcm streams in software. Well, it has to, in order to achieve the high polyfony of drums, cymbals, voices, farts and belch sounds in the ending song. http://www.archive.org/download/BeavisandButthea...
by Huge
Thu Jan 15, 2009 9:44 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

Alisia Dragoon got along fine without using samples in the music, though it does not use a musical style that would require much drums (there are some, though). It is also by far one of the best Megadrive soundtracks out there. Puyo Puyo however can be pretty drum-heavy on some tunes, yet it also do...
by Huge
Tue Jan 13, 2009 12:03 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

That is true. None of the emulated games seems to use FM, but ADPCM and even CDDA (Thunder Force Gold Pack 1). I think the reason why these emulators did not use emulated FM is that it might sound different while the goal was to recreate the original. Which makes no sense considering how bad some o...
by Huge
Tue Jan 13, 2009 11:29 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

What makes you say that? It's just as much a 'dedicated FM chip' as anything else. It's just more flexible and allows you to set things up however you like. Not spending enough time on reading up exactly how the FM sound worked on the Saturn, and failing to find games that do take advantage of FM s...
by Huge
Mon Jan 12, 2009 12:25 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

Oh it does? I don't think I ever checked that specific game so it may be a fairly basic emulator. Sonic Jam is not an emulator for sure, though.
by Huge
Mon Jan 12, 2009 12:02 am
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

Saturn has awesome FM possibilities... when you do sounds in FM manner, the 512K of RAM would not really become much of a limitation... 1x 32op FM channel that can have any waveform for the operators :P The scsp uses four channels to make one FM waveform. 32 channels are there in total for use in P...
by Huge
Sun Jan 11, 2009 9:44 pm
Forum: Sound
Topic: Genesis - SNES audio comparison
Replies: 161
Views: 42709

FM in general has a distinctive sound, and it can sound extremely impressive when used creatively. For example, check Edge of Disgrace on the C64, or Dune 1 by Cryo on the PC with an Adlib Gold soundcard (Dosbox does not emulate this, I think). They blow away everything. PCM synth can be used for mo...
by Huge
Tue Jan 06, 2009 5:45 pm
Forum: Sound
Topic: Toy Story *.MOD player
Replies: 13
Views: 6599

Toy Story is a lite version of Clockwork Knight in every aspect. Too bad the gameplay isn't that impressive (compared to, say, Aladdin, the gameplay is a piece of shit in Toy Story). Ex-Ranza (Ranger X) is much better in overall... lot of pseudo3d background, and very creative use of palettes and sh...