Search found 63 matches

by danibus
Sun Sep 08, 2019 12:13 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

I really like the 2 MD idea. Won't it be possible to use a slave MD like did with the MCD ? Is it possible to have a "slave cart" on the slave MD with all the logic and send message to the slave ? I don't remember of the MD/MCD sync is done but something similar will be needed ... Even more, could ...
by danibus
Sun Sep 08, 2019 6:07 am
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

Why make the slave soundless? Mix it with the other MD either via the video mixing section, or using the audio in lines on the cart of the master MD. Two YM2612/PSG would be VERY helpful for games. At the moment FPGAs and Yamahas are not friends. If cost are to be keep as low as possible, avoid ext...
by danibus
Sat Sep 07, 2019 7:13 am
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

Main idea is 2 megadrives, as simple as possible, to start programming with actual resources and be able to make new games asap. This is just a theoretical exercise, I don't have any target price, it's a funny thing design theorical-but-possible new megadrive expansion, just as we did when were chil...
by danibus
Fri Sep 06, 2019 9:07 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

I have already explored this sort of stuff, the hardware part is actually easy and not a huge challenge, but it will be incredibly difficult to keep the costs sane even when I used cheapest parts and nobody will pay price of a modern game console for another 32X essentially, which will only ever se...
by danibus
Thu Sep 05, 2019 6:14 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

Easy. Can an emulator be altered (beast) to launch 2 instances an mix video output?

Then we can make a proof of concept, without making new hardware.
by danibus
Wed Sep 04, 2019 9:56 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Re: Megadrive was always the answer

What's the point in making anything using CD now when you can use an SD card instead? Stick an ARM in there to handle loading from the SD card, and maybe a few other things like play audio files from the SD card (like playing red book audio from a CD) and writing game saves to the SD card. What you...
by danibus
Tue Sep 03, 2019 9:28 am
Forum: Demos
Topic: Mega Man X
Replies: 16
Views: 8599

Re: Mega Man X

Links not working, can't test game :cry:
by danibus
Sun Sep 01, 2019 7:09 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish)
Replies: 5
Views: 1030

Re: My SGDK Tutorials (Spanish)

Thanks Stef

PD: Fixed!
by danibus
Sun Sep 01, 2019 7:08 pm
Forum: Super 32X
Topic: IC mixing video
Replies: 3
Views: 394

Re: IC mixing video

Thanks

This is related to the post I opened yesterday: "Megadrive was always the answer"
by danibus
Sun Sep 01, 2019 2:18 am
Forum: SGDK
Topic: My SGDK Tutorials (Spanish)
Replies: 5
Views: 1030

Re: My SGDK Tutorials (Spanish)

ok so that's was I have until now: Lesson 00 - SGDK + CodeBlocks (instalation) Lesson 01 - Hello World Lesson 01 - Clone and Mistakes Lesson 02 - Controls Lesson 03 - Tiles and Plans Lesson 03 - Tiles and Plans (II) Lesson 04 - Tiles from Images Lesson 04 - Tiles from Images (II) Lesson 04 - Tiles f...
by danibus
Sat Aug 31, 2019 11:43 pm
Forum: Megadrive/Genesis
Topic: Megadrive was always the answer
Replies: 22
Views: 640

Megadrive was always the answer

Sega Megadrive/Genesis was designed to be connected with several peripherals and expand their capabilities. Is it possible today to expand its capabilities? Can we create an add-on that meets these requirements? Easy to use. Plug’n’Play. No manual welds. Cheap, realist. Easy to program. Scene frien...
by danibus
Fri Aug 30, 2019 4:50 am
Forum: Super 32X
Topic: IC mixing video
Replies: 3
Views: 394

IC mixing video

Hi there Is there any IC mixing video similiar to 32x one? I have an idea to use it. See attached PNG That means an IC with 2 r-g-b inputs, 1 r-g-b output and something to control which output is working(the chroma part). 32x mixing video IC is a custom chip, but in the market has to be something li...
by danibus
Thu Aug 29, 2019 8:05 am
Forum: Demos
Topic: Devwill Too MD
Replies: 12
Views: 3300

Re: Devwill Too MD

Very nice art. Congratulations!!
by danibus
Wed Aug 28, 2019 6:19 pm
Forum: SGDK
Topic: Debugging
Replies: 4
Views: 260

Re: Debugging

Thanks Stef, much clear now, Klog() methods are my prefer ones now. They rock! Also another question about debugging, is timers/counters. 1. About subticks Using getSubTick(); can count and using SUBTICKPERSECOND also show how many seconds (according to docs 76800 subticks per second) You said... Yo...
by danibus
Mon Aug 26, 2019 4:07 pm
Forum: SGDK
Topic: Debugging
Replies: 4
Views: 260

Re: Debugging

Nop, I had no idea. I see they are in tools.h Thanks Stef :D EDIT: * Using klog() to show int values, works nice KDebug_Alert("--- KLog(+INT) ---"); int m = +1000; char s[32]; intToStr(m, s, 1); KLog(s); KDebug_Alert("--- KLog(-INT) ---"); m = -1000; intToStr(m, s, 1); KLog(s); ... Shows: Message : ...