Sorry about the wait, but 1.2 version is now up. It has some fixes that reduces the noise issue in most problematic places and some big difficulty tweaks for Arcade mode.
1.2:
https://dl.dropboxusercontent.com/u/42115509/megaqbert/Mega%20Qbert.bin
1.2 for less rough PAL play:
https://dl ...
Search found 41 matches
- Fri Dec 30, 2016 9:55 pm
- Forum: Demos
- Topic: Mega Q*bert [Full game]
- Replies: 12
- Views: 19829
- Fri Sep 16, 2016 9:16 pm
- Forum: Demos
- Topic: Mega Q*bert [Full game]
- Replies: 12
- Views: 19829
Re: Mega Q*bert [Full game]
Hey, really cool port.
I have one of the Everdrives (whichever one is older), and tested it out, seems to run okay! There's a tiny bit of white noise near the top of the screen on the title screen, and during the victory animation, but it's not bad. Haven't noticed anything else.
Thanks for ...
I have one of the Everdrives (whichever one is older), and tested it out, seems to run okay! There's a tiny bit of white noise near the top of the screen on the title screen, and during the victory animation, but it's not bad. Haven't noticed anything else.
Thanks for ...
- Fri Jun 10, 2016 9:29 am
- Forum: Demos
- Topic: Mega Q*bert [Full game]
- Replies: 12
- Views: 19829
Re: Mega Q*bert [Full game]
I can imagine the possibilities but more over I know the work too. Even the assets could not be simply dropped in place and very little of the code can be re-used so you would need teams for each of the platforms.
Sadly, that is a fair amount of work in any case and as the creator mentioned it ...
Sadly, that is a fair amount of work in any case and as the creator mentioned it ...
- Thu Jun 09, 2016 4:09 pm
- Forum: Demos
- Topic: Mega Q*bert [Full game]
- Replies: 12
- Views: 19829
Re: Mega Q*bert [Full game]
Thanks for posting. Uploaded a quick updated version 1.1 with important bugfix, some level alterations (for sake of difficulty) and additional tweaks in PAL version.
I like that for dedication and I am glad that you stuck at it and saw it to completion.
The project has been laying dead for quite a ...
I like that for dedication and I am glad that you stuck at it and saw it to completion.
The project has been laying dead for quite a ...
- Wed Jun 08, 2016 8:10 pm
- Forum: Demos
- Topic: Mega Q*bert [Full game]
- Replies: 12
- Views: 19829
Mega Q*bert [Full game]
Hi. Almost 6 years ago, I have released a prototype of a game called "Mega Q*bert", but I never finished it due to massive amount of problems with the game's structure. Lately I decided to rewrite it from scratch and it's now done.
Mega Q*bert is a fan adaptation of the popular arcade title for ...
Mega Q*bert is a fan adaptation of the popular arcade title for ...
- Sun Aug 14, 2011 10:02 am
- Forum: Blabla
- Topic: Sega Genesis Spriting
- Replies: 18
- Views: 19198
- Sun Jan 30, 2011 9:06 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1506799
- Sat Aug 14, 2010 9:07 pm
- Forum: Mega/SegaCD
- Topic: C programming
- Replies: 7
- Views: 10598
- Sat Aug 14, 2010 6:19 pm
- Forum: Mega/SegaCD
- Topic: C programming
- Replies: 7
- Views: 10598
Well, I don't know a single bit of ASM. That's nice to know.mic_ wrote:That's just padding the output to 256 kB.Code: Select all
ds.b 262143-(__end_segacd-__initialize_reset_start) dc.b 0
- Sat Aug 14, 2010 6:06 pm
- Forum: Mega/SegaCD
- Topic: C programming
- Replies: 7
- Views: 10598
- Sat Aug 14, 2010 4:08 pm
- Forum: Mega/SegaCD
- Topic: C programming
- Replies: 7
- Views: 10598
C programming
I'm planning moving my project from Sega Genesis to Sega CD (it's easier to burn a CD than buying a flashcart, as I may be getting a Sega Mega Drive with Mega CD soon).
Is there any solution similiar to Stef's MiniDevkit? I compiled Frog Feast ( http://frogfeast.rastersoft.net/SegaCDSrc.html ), but ...
Is there any solution similiar to Stef's MiniDevkit? I compiled Frog Feast ( http://frogfeast.rastersoft.net/SegaCDSrc.html ), but ...
- Wed Aug 04, 2010 9:50 am
- Forum: Video Display Processor
- Topic: My scrolling routine is bad
- Replies: 5
- Views: 7118
- Tue Aug 03, 2010 9:40 pm
- Forum: Video Display Processor
- Topic: My scrolling routine is bad
- Replies: 5
- Views: 7118
- Tue Aug 03, 2010 7:40 pm
- Forum: Video Display Processor
- Topic: My scrolling routine is bad
- Replies: 5
- Views: 7118
My scrolling routine is bad
I've got another problem I'm trying to solve without good results.
I want to create an illusion of 2 layers of background using only 1 plane. Horizontal scrolling per single line is used.
Here's my C code:
volatile u16 *pw;
volatile u32 *pl;
pw = (u16 *) GFX_DATA_PORT;
pl = (u32 *) GFX_CTRL_PORT ...
I want to create an illusion of 2 layers of background using only 1 plane. Horizontal scrolling per single line is used.
Here's my C code:
volatile u16 *pw;
volatile u32 *pl;
pw = (u16 *) GFX_DATA_PORT;
pl = (u32 *) GFX_CTRL_PORT ...
- Fri Jul 16, 2010 1:35 pm
- Forum: Demos
- Topic: Mega Q*Bert [demo]
- Replies: 11
- Views: 33069