I had the following thoughts after checking out the video above:Just a little video showing Sonic 2 multiplayer scaled so it's proportionally accurate. I would've done this with my TV but it has the most useless sizing/scaling option ever (Scaling outwards doesn't move the black bars for 4:3 so it's useless for anamorphic stuff, and it can't squish inwards so it was useless for this), so I ended up using a cheap USB HDMI capture card and OBS, and at that point I thought that I might as well record it. I think Sega Smash Pack on the Dreamcast offered a feature that did this.
https://www.youtube.com/watch?v=yu3EFKRg7CU
Does anyone know if there's a particular reason for not being able to just unsquish the visuals by setting all the tiles to double the height as a standard option on Genesis in the 480i mode?It's strange that the Genesis apparently never had the ability to use double height sprite and/or background tiles in this mode to compensate for the squishing effect that naturally occurs when running in 480i on these old consoles and TVs, as the games that used it could have had pixels that appeared normal height and also still taken up the full width of screen with that one little addition, which obviously would have looked much better. Unfortunately, this very noticeable squish of everything to half the height was something that instantly put me off the mode in the couple of Genesis games that used it, as everything always just looked kinda off/wrong to me.
That two-player mode on Sonic 2 looks so much nicer when the pixels aren't vertically squished, as we can do on modern TVs and emulators and the like, and as perfectly demonstrated in your clip.
https://www.youtube.com/watch?v=AnEuk8Vj3w0
As it is on Genesis, it seems to work the same way as the SNES does when using interlacing in background modes 0-4 and 7. If it had worked similar to how SNES does in background modes 5 and 6 though, I think we probably would have seen way more Genesis games use this feature, which is a shame:
https://youtu.be/5SBEAZIfDAg?t=366
Interestingly, the SNES actually has both horizontal and vertical tile doubling in Modes 5 and 6 to overcome this squish, but that's because it can double both the horizontal and vertical resolutions, going from the standard 256x224 resolution to 512x448, whereas the Genesis would have only had to worry about it in the vertical direction in its 320x448 mode, as it doesn't have a mode for doubling the horizontal resolution anyway.
Shame SNES used the full 512x448 mode in-game on even less games that Genesis used its 480i mode. RPM Racing is the only title that used it fully in-game. A handful of games did use if for titles screens and menus and such, but it was ultimately woefully underused, as was also the case with quite a few of the SNES' other background modes too.
I'd actually like to see more games use the 480i mode on both these consoles (along with the 512 horizontal resolution on SNES).