Mini demo / tech MD stuff posted by members :)
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Mini demo / tech MD stuff posted by members :)
What about doing a topic where we concentrate all our mini demo or tech release ? Real and complete demo should have his own topic but only for fast shots i think a single thread is ok
Unfortunately some link are dead...
Fonzie
SuperX MD (bin)
Technical demo (bin)
raster effect demo (8 levels of water transparency + raster scrolling) (bin)
EQX PRO8 Yatta (bin)
Stef
Genesis dev share
cube3Ddac.zip : Cube 3D Flat with sample play (bin)
gencube3D.zip : Cube 3D Flat (sources and bin)
particdac2.zip : Particule with 2 channels sample Z80 playback (sources and bin)
partic.zip : Particule 1 (bin only)
partics_src.zip : Particule 2 (sources and bin)
pl4ch_01.bin : Z80 4ch player at 16 Khz with volume control (bin)
BadApple!! part 1 part 2
TµEE co.
CAR FMW (bin)
BMP Fullscreen Animation (bin)
HIRES Animation (bin)
Xmas 2007 mini demo (bin)
Sega genesis presentation (estonian) (bin)
Stereo sample player on Z80 (bin)
Digital audio @ blazing 37KHz on Z80 !!! (bin)
Z80 WAVPLAY (bin)
Z80 WAVPLAY (sources)
Z80 2ch player at 52 Khz ! (bin)
Segane MEGA benchmark (sources & bin)
960 colors demo (bin)
960 colors demo (sources)
LocalH
First Time Out - 75% (bin)
8bitwizard
Tubes (bin)
RPG (initied on colecovision) (bin)
MG
Robocop (sources and bin)
The first (sources and bin)
Kaneda
Tetman (bin)
Tetman (sources)
Evildragon
Clock (bin)
SG-DOS demo (bin)
RPG Project (bin)
Brunni
64 colors image (sources and bin)
Text reader (sources and bin)
Jorge Nuno
First demo (bin)
First demo (sources)
Chilly Willy
CVSD Compressed audio example (bin and sources)
Direct Color demo 2 (bin)
Direct Color demo 3 (bin)
Direct Color demo 4 (bin)
Direct Color demo 5 (bin)
Sik
Ninja Fight (bin)
Red Angel
Snes SlideShow (bin)
mic_
kerodemo (bin)
kerodemo (sources)
32X pattern demo (sources & bin)
32X flat cube (sources & bin)
32X gameboy emu (sources)
32X Wolf 3D (bin)
ScroGer
SpriteModel Walking Demo (bin and sources)
Jumping Game (bin and sources)
TascoDLX
260 bytes demo (bin)
260 bytes demo (source)
andlabs
simple MultiTasking (bin and sources)
totin
Raycasting 2 (bin)
Demo MD pack (raycasting, battlecity, simple-scroller) (bin)
Battlecity (final) (bin)
Battlecity (final) (sources)
Sonic 65
Snake game in 260 bytes (bin)
Gigasoft
Happy New Year 2010 (bin)
Video demo (bin)
plee
Boulder Dash MD (bin)
Boulder Dash MD (src)
Star Raiders MD (bin)
El Barto
nyan cat demo (bin)
Shiru
Axelay scrolling style demo (bin)
Unfortunately some link are dead...
Fonzie
SuperX MD (bin)
Technical demo (bin)
raster effect demo (8 levels of water transparency + raster scrolling) (bin)
EQX PRO8 Yatta (bin)
Stef
Genesis dev share
cube3Ddac.zip : Cube 3D Flat with sample play (bin)
gencube3D.zip : Cube 3D Flat (sources and bin)
particdac2.zip : Particule with 2 channels sample Z80 playback (sources and bin)
partic.zip : Particule 1 (bin only)
partics_src.zip : Particule 2 (sources and bin)
pl4ch_01.bin : Z80 4ch player at 16 Khz with volume control (bin)
BadApple!! part 1 part 2
TµEE co.
CAR FMW (bin)
BMP Fullscreen Animation (bin)
HIRES Animation (bin)
Xmas 2007 mini demo (bin)
Sega genesis presentation (estonian) (bin)
Stereo sample player on Z80 (bin)
Digital audio @ blazing 37KHz on Z80 !!! (bin)
Z80 WAVPLAY (bin)
Z80 WAVPLAY (sources)
Z80 2ch player at 52 Khz ! (bin)
Segane MEGA benchmark (sources & bin)
960 colors demo (bin)
960 colors demo (sources)
LocalH
First Time Out - 75% (bin)
8bitwizard
Tubes (bin)
RPG (initied on colecovision) (bin)
MG
Robocop (sources and bin)
The first (sources and bin)
Kaneda
Tetman (bin)
Tetman (sources)
Evildragon
Clock (bin)
SG-DOS demo (bin)
RPG Project (bin)
Brunni
64 colors image (sources and bin)
Text reader (sources and bin)
Jorge Nuno
First demo (bin)
First demo (sources)
Chilly Willy
CVSD Compressed audio example (bin and sources)
Direct Color demo 2 (bin)
Direct Color demo 3 (bin)
Direct Color demo 4 (bin)
Direct Color demo 5 (bin)
Sik
Ninja Fight (bin)
Red Angel
Snes SlideShow (bin)
mic_
kerodemo (bin)
kerodemo (sources)
32X pattern demo (sources & bin)
32X flat cube (sources & bin)
32X gameboy emu (sources)
32X Wolf 3D (bin)
ScroGer
SpriteModel Walking Demo (bin and sources)
Jumping Game (bin and sources)
TascoDLX
260 bytes demo (bin)
260 bytes demo (source)
andlabs
simple MultiTasking (bin and sources)
totin
Raycasting 2 (bin)
Demo MD pack (raycasting, battlecity, simple-scroller) (bin)
Battlecity (final) (bin)
Battlecity (final) (sources)
Sonic 65
Snake game in 260 bytes (bin)
Gigasoft
Happy New Year 2010 (bin)
Video demo (bin)
plee
Boulder Dash MD (bin)
Boulder Dash MD (src)
Star Raiders MD (bin)
El Barto
nyan cat demo (bin)
Shiru
Axelay scrolling style demo (bin)
Last edited by Stef on Sun Nov 25, 2012 1:43 am, edited 67 times in total.
Woah Crazy particles Héhé, i wish there could be a use for those crazy effects, héhé the multipart demo?
I was really impressed by the speed... Top of that you are using a framebuffer, well done !
Atm , the only "3d" effects i released is the SuperX MD
Funily, it is 20fps only... haha, I was too young when i coded it maybe
I also have this: Techincal demo
it shows a lot of video modes for megadrive... Step by step
(It includes bad SGCC source code )
And a last one "pour la route":
A raster effect demo (8 levels of water transparency + raster scrolling). This demo have a slight gameplay since you may push A to avoid bolluxes to kill you
(GCC source code this time)...
I was really impressed by the speed... Top of that you are using a framebuffer, well done !
Atm , the only "3d" effects i released is the SuperX MD
Funily, it is 20fps only... haha, I was too young when i coded it maybe
I also have this: Techincal demo
it shows a lot of video modes for megadrive... Step by step
(It includes bad SGCC source code )
And a last one "pour la route":
A raster effect demo (8 levels of water transparency + raster scrolling). This demo have a slight gameplay since you may push A to avoid bolluxes to kill you
(GCC source code this time)...
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My demos are WAVPLAYs, 512 and 960 color demo and my first MD program which displays something on screen. All at my site with sources. Soon there will be my piece of the multipart demo too.
BTW stefs stuff is VERY IMPRESSIVE
BTW stefs stuff is VERY IMPRESSIVE
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Actually i'm not using frame buffer for this particule demo.Fonzie wrote:Woah Crazy particles Héhé, i wish there could be a use for those crazy effects, héhé the multipart demo?
I was really impressed by the speed... Top of that you are using a framebuffer, well done !
If you do pixel by pixel operation, it's more efficient to do a PutPixel function which directly write in VRAM (it's what i'm doing here). When you do large buffer writes (as polygone rendering, fading effect...) then a frame buffer is more suitable
Just copying my 128x160 bytes frame buffer to VRAM limit to 19/20 FPS :-/
I like your 3D tile based rendering, smart idea
As TmEE, i think i'll use these tech release as piece of the multipart demo
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DO IT !!!Stef wrote:As TmEE, i think i'll use these tech release as piece of the multipart demo
Yesterday I wrote my first z80 program (fills some z80 RAM with $FF), now I'm going to write WAVPLAY which uses z80 (and I'm going to use it in the multipart demo) !!!
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
I might as well post this, since I found a binary I thought I'd lost.
First Time Out - 75%
Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
First Time Out - 75%
Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
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Nice demo, mine will look similiar but it'll do little more stuff.LocalH wrote:I might as well post this, since I found a binary I thought I'd lost.
First Time Out - 75%
Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
I found some PC demos on one of my HDD (I have 8 of them) and they all look kind of same (with some exceptions).
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Typically C64 / style demo as you said similar to the censor intro.LocalH wrote:I might as well post this, since I found a binary I thought I'd lost.
First Time Out - 75%
Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
The genesis hardware capabilities help a lot for that type of demo, you did a good use of it
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My Z80 WAVPLAY is finished !!! It can play 16KHz WAVs and little more if you omit some stuff in the routine. http://www.hot.ee/tmeeco2/Z80WAVP.RAR
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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As you know, sources available on request. You asked for it, I'll upload it tomorrow as I have no Internet at home (at the moment). BTW you need AS80 + SNASM68K assemblers (I use these).
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Z80 WAVPLAY will be used as SFX playback in GBMD but in little modified state so it won't play samples over 64KB (larger samples are handled by 68K) to gain little more speed .
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http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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I'm really sorry Stef, I forgot to copy the updated version of my homepage on my flasher which means no source today...
64KB because 2x 8-bit registers form 1 16-bit reg which can hold numbers from 0...65535. Bank changes are automatic so no 32KB limit. I was wondering yesterday, that what might happen if the WAV header is too close to the end of bank... lots of static ?
64KB because 2x 8-bit registers form 1 16-bit reg which can hold numbers from 0...65535. Bank changes are automatic so no 32KB limit. I was wondering yesterday, that what might happen if the WAV header is too close to the end of bank... lots of static ?
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen