Mini demo / tech MD stuff posted by members :)

Announce (tech) demos or games releases

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Stef
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Mini demo / tech MD stuff posted by members :)

Post by Stef » Tue Jan 09, 2007 9:00 pm

What about doing a topic where we concentrate all our mini demo or tech release ? Real and complete demo should have his own topic but only for fast shots i think a single thread is ok :wink:
Unfortunately some link are dead...

Fonzie

SuperX MD (bin)
Technical demo (bin)
raster effect demo (8 levels of water transparency + raster scrolling) (bin)
EQX PRO8 Yatta (bin)


Stef

Genesis dev share
cube3Ddac.zip : Cube 3D Flat with sample play (bin)
gencube3D.zip : Cube 3D Flat (sources and bin)
particdac2.zip : Particule with 2 channels sample Z80 playback (sources and bin)
partic.zip : Particule 1 (bin only)
partics_src.zip : Particule 2 (sources and bin)
pl4ch_01.bin : Z80 4ch player at 16 Khz with volume control (bin)
BadApple!! part 1 part 2


TµEE co.

CAR FMW (bin)
BMP Fullscreen Animation (bin)
HIRES Animation (bin)
Xmas 2007 mini demo (bin)
Sega genesis presentation (estonian) (bin)
Stereo sample player on Z80 (bin)
Digital audio @ blazing 37KHz on Z80 !!! (bin)
Z80 WAVPLAY (bin)
Z80 WAVPLAY (sources)
Z80 2ch player at 52 Khz ! (bin)
Segane MEGA benchmark (sources & bin)

960 colors demo (bin)
960 colors demo (sources)


LocalH

First Time Out - 75% (bin)


8bitwizard

Tubes (bin)
RPG (initied on colecovision) (bin)


MG

Robocop (sources and bin)
The first (sources and bin)


Kaneda

Tetman (bin)
Tetman (sources)


Evildragon

Clock (bin)
SG-DOS demo (bin)
RPG Project (bin)


Brunni

64 colors image (sources and bin)
Text reader (sources and bin)


Jorge Nuno

First demo (bin)
First demo (sources)


Chilly Willy

CVSD Compressed audio example (bin and sources)
Direct Color demo 2 (bin)
Direct Color demo 3 (bin)
Direct Color demo 4 (bin)
Direct Color demo 5 (bin)


Sik

Ninja Fight (bin)


Red Angel

Snes SlideShow (bin)


mic_

kerodemo (bin)
kerodemo (sources)
32X pattern demo (sources & bin)
32X flat cube (sources & bin)
32X gameboy emu (sources)
32X Wolf 3D (bin)


ScroGer

SpriteModel Walking Demo (bin and sources)
Jumping Game (bin and sources)


TascoDLX

260 bytes demo (bin)
260 bytes demo (source)


andlabs

simple MultiTasking (bin and sources)


totin

Raycasting 2 (bin)
Demo MD pack (raycasting, battlecity, simple-scroller) (bin)
Battlecity (final) (bin)
Battlecity (final) (sources)


Sonic 65

Snake game in 260 bytes (bin)


Gigasoft

Happy New Year 2010 (bin)
Video demo (bin)


plee

Boulder Dash MD (bin)
Boulder Dash MD (src)
Star Raiders MD (bin)


El Barto

nyan cat demo (bin)


Shiru

Axelay scrolling style demo (bin)
Last edited by Stef on Sun Nov 25, 2012 1:43 am, edited 67 times in total.

Fonzie
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Post by Fonzie » Tue Jan 09, 2007 10:48 pm

Woah :D Crazy particles :) Héhé, i wish there could be a use for those crazy effects, héhé the multipart demo? ;)
I was really impressed by the speed... Top of that you are using a framebuffer, well done !


Atm , the only "3d" effects i released is the SuperX MD :P
Funily, it is 20fps only... haha, I was too young when i coded it maybe ;)


I also have this: Techincal demo
it shows a lot of video modes for megadrive... Step by step :)
(It includes bad SGCC source code :P)

And a last one "pour la route":
A raster effect demo (8 levels of water transparency + raster scrolling). This demo have a slight gameplay since you may push A to avoid bolluxes to kill you :)
(GCC source code this time)...

:wink:

TmEE co.(TM)
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Post by TmEE co.(TM) » Wed Jan 10, 2007 9:27 am

My demos are WAVPLAYs, 512 and 960 color demo and my first MD program which displays something on screen. All at my site with sources. Soon there will be my piece of the multipart demo too. :wink:
BTW stefs stuff is VERY IMPRESSIVE :D :D :D
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Stef
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Post by Stef » Wed Jan 10, 2007 11:21 am

Fonzie wrote:Woah :D Crazy particles :) Héhé, i wish there could be a use for those crazy effects, héhé the multipart demo? ;)
I was really impressed by the speed... Top of that you are using a framebuffer, well done !
Actually i'm not using frame buffer for this particule demo.
If you do pixel by pixel operation, it's more efficient to do a PutPixel function which directly write in VRAM (it's what i'm doing here). When you do large buffer writes (as polygone rendering, fading effect...) then a frame buffer is more suitable :)

Just copying my 128x160 bytes frame buffer to VRAM limit to 19/20 FPS :-/

I like your 3D tile based rendering, smart idea :)

As TmEE, i think i'll use these tech release as piece of the multipart demo :)

TmEE co.(TM)
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Post by TmEE co.(TM) » Wed Jan 10, 2007 2:13 pm

Stef wrote:As TmEE, i think i'll use these tech release as piece of the multipart demo :)
DO IT !!!

Yesterday I wrote my first z80 program (fills some z80 RAM with $FF), now I'm going to write WAVPLAY which uses z80 (and I'm going to use it in the multipart demo) !!!
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

LocalH
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Post by LocalH » Thu Jan 11, 2007 2:18 am

I might as well post this, since I found a binary I thought I'd lost.

First Time Out - 75%

Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.

TmEE co.(TM)
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Post by TmEE co.(TM) » Thu Jan 11, 2007 8:39 am

LocalH wrote:I might as well post this, since I found a binary I thought I'd lost.

First Time Out - 75%

Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
Nice demo, mine will look similiar but it'll do little more stuff.

I found some PC demos on one of my HDD (I have 8 of them) and they all look kind of same (with some exceptions).
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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Post by Stef » Fri Jan 12, 2007 8:50 am

LocalH wrote:I might as well post this, since I found a binary I thought I'd lost.

First Time Out - 75%

Note: I lost the source to this before finishing it, thus, even though it's 75% complete, it'll have to be the final release. Nothing special, just a good oldskool C64-style part.
Typically C64 / style demo as you said ;) similar to the censor intro.
The genesis hardware capabilities help a lot for that type of demo, you did a good use of it ;)

TmEE co.(TM)
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Post by TmEE co.(TM) » Mon Jan 15, 2007 6:44 am

My Z80 WAVPLAY is finished !!! It can play 16KHz WAVs and little more if you omit some stuff in the routine. http://www.hot.ee/tmeeco2/Z80WAVP.RAR
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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Post by Stef » Mon Jan 15, 2007 10:29 am

impressive so far !
Long WAV file, 8 bits mono :)
Do you plan to put the source code available ? Can be really interesting.
Last edited by Stef on Mon Jan 15, 2007 10:37 am, edited 1 time in total.

TmEE co.(TM)
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Post by TmEE co.(TM) » Mon Jan 15, 2007 10:34 am

As you know, sources available on request. You asked for it, I'll upload it tomorrow as I have no Internet at home (at the moment). BTW you need AS80 + SNASM68K assemblers (I use these).
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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Post by Stef » Mon Jan 15, 2007 10:38 am

TmEE co.(TM) wrote:As you know, sources available on request. You asked for it, I'll upload it tomorrow as I have no Internet at home (at the moment). BTW you need AS80 + SNASM68K assemblers (I use these).
Thanks :)
I don't plan to assemble them anyway, just use them as source of information ;)

TmEE co.(TM)
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Post by TmEE co.(TM) » Mon Jan 15, 2007 1:57 pm

Z80 WAVPLAY will be used as SFX playback in GBMD but in little modified state so it won't play samples over 64KB (larger samples are handled by 68K) to gain little more speed :wink: .
Mida sa loed ? Nagunii aru ei saa ;)
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Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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Post by Stef » Mon Jan 15, 2007 2:27 pm

64 KB ? I understand the 32 KB limit (68K bank) but why 64 KB ?

TmEE co.(TM)
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Post by TmEE co.(TM) » Tue Jan 16, 2007 6:34 am

I'm really sorry Stef, I forgot to copy the updated version of my homepage on my flasher which means no source today... :(

64KB because 2x 8-bit registers form 1 16-bit reg which can hold numbers from 0...65535. Bank changes are automatic so no 32KB limit. I was wondering yesterday, that what might happen if the WAV header is too close to the end of bank... lots of static ?
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

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