Genesis Wars Release
Moderator: Mask of Destiny
Genesis Wars Release
It certainly hasn't made any progress since I last talked about it, but I thought I should at least get what I have done out to the public as a demo before something bad happens like I lose my source code and end up having nothing to show for my work .
You can get it at my project page here: http://gendev.thelostangel.net/projects.php
Or the direct link to the rom is here: http://gendev.thelostangel.net/projects/genwarsdemo.rar
There isn't much to it really. You Press Start at the press start prompt (you might have to press it several times. Because of that fade effect, the key detection timing is a bit picky). Select a mode and press start (doesn't matter what mode, both go to the same place).
In the game you select a character (red team is up first) with A, move him with the direction pad, once you get to where you want, tap B to bring up the action menu. Once in the menu, you can hit B to exit the menu (kind of works ), or use A to select an item. Wait just waits, Fire brings up a fighting background regardless if you are next to a unit or not. Once you are done with a unit, a little check mark shows he is done, and you can select the next unit. Once all the teams members have moved or you are done, put the cursor on a blank tile, hit A, and go to End to end the turn, then its the next team's turn, etc.
Anyway, I probably don't plan to have much time to work on it for a bit, but I wouldn't mind constructive comments/opinions. The graphics were mostly shamelessly taken from Advanced Wars and modified/optimised to work in a smaller palette.
I am working on another project. It's a rather simple game, but the basic idea of the project will be documenting making it step by step with screenshots, code, etc and publishing the results when the game is done as a tutorial of sorts. We'll see how it goes .
You can get it at my project page here: http://gendev.thelostangel.net/projects.php
Or the direct link to the rom is here: http://gendev.thelostangel.net/projects/genwarsdemo.rar
There isn't much to it really. You Press Start at the press start prompt (you might have to press it several times. Because of that fade effect, the key detection timing is a bit picky). Select a mode and press start (doesn't matter what mode, both go to the same place).
In the game you select a character (red team is up first) with A, move him with the direction pad, once you get to where you want, tap B to bring up the action menu. Once in the menu, you can hit B to exit the menu (kind of works ), or use A to select an item. Wait just waits, Fire brings up a fighting background regardless if you are next to a unit or not. Once you are done with a unit, a little check mark shows he is done, and you can select the next unit. Once all the teams members have moved or you are done, put the cursor on a blank tile, hit A, and go to End to end the turn, then its the next team's turn, etc.
Anyway, I probably don't plan to have much time to work on it for a bit, but I wouldn't mind constructive comments/opinions. The graphics were mostly shamelessly taken from Advanced Wars and modified/optimised to work in a smaller palette.
I am working on another project. It's a rather simple game, but the basic idea of the project will be documenting making it step by step with screenshots, code, etc and publishing the results when the game is done as a tutorial of sorts. We'll see how it goes .
Genny Wars (Someday.. )
Man, like other fans, i've been waiting for a release since the early stages
Good job
I like the way you did fading when moving the sprites and how menues are done I wish you finished the fight scene , looks promizing with mirrored background
Also, i'm pretty sure that coding an AI is a bit tricky at first thought However, once it work for one map, it will work for all maps and all situations, that's really enjoyable. I wish i could help.
"might have to press it several times. "
"Once in the menu, you can hit B to exit the menu (kind of works Very Happy)"
Nah, i'm sure you messed your code... Once you get it, managing joypad is very very pleasant (using wait_unpress() and wait_press(button) functions).
Didn't you messed with scrolling already? I remember your posts about it ha, anyway
I'm so happy you released the demo Wow Good job
"I am working on another project. "
(drool) great I can't wait to see a screenshot
Good job
I like the way you did fading when moving the sprites and how menues are done I wish you finished the fight scene , looks promizing with mirrored background
Also, i'm pretty sure that coding an AI is a bit tricky at first thought However, once it work for one map, it will work for all maps and all situations, that's really enjoyable. I wish i could help.
"might have to press it several times. "
"Once in the menu, you can hit B to exit the menu (kind of works Very Happy)"
Nah, i'm sure you messed your code... Once you get it, managing joypad is very very pleasant (using wait_unpress() and wait_press(button) functions).
Didn't you messed with scrolling already? I remember your posts about it ha, anyway
I'm so happy you released the demo Wow Good job
"I am working on another project. "
(drool) great I can't wait to see a screenshot
Thanks Fonzie :>
I should mention what I used for those who are curious to make things. I used Photoshop to convert the graphics and mange palettes to a 16 color BMP. I used BMP2Tile to make them into asm files. Often I used a ton of search/replace in notepad/DevCPP to juggle palette colors around and optimize things.
I used my own DevCPP setup with the XGCC compiler. Most of the genesis functions started off from Kaneda and Fonzie's libraries from old games, and were modified and expanded a bit (mostly just me playing with things to see how the genesis works). So thanks you guys for all you do!
I should mention what I used for those who are curious to make things. I used Photoshop to convert the graphics and mange palettes to a 16 color BMP. I used BMP2Tile to make them into asm files. Often I used a ton of search/replace in notepad/DevCPP to juggle palette colors around and optimize things.
I used my own DevCPP setup with the XGCC compiler. Most of the genesis functions started off from Kaneda and Fonzie's libraries from old games, and were modified and expanded a bit (mostly just me playing with things to see how the genesis works). So thanks you guys for all you do!
Genny Wars (Someday.. )
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- Very interested
- Posts: 2443
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
Finish your game !!! Is it enough motivation ? Add 2P mode in it too.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Just a quick note as I have to leave soon, but I've started working on Genesis Wars again. I've been porting it over to Stef's GCC Dev Kit and it's going great, the controller functions are awesome btw! Here is a vid of the port so far, just a the intro and main menu. I'm playing some music on it too (this is actual music playing, not just mixed in).
Thanks to Stef for all his continued help!
http://www.youtube.com/watch?v=4Ej48h-7-yE
Thanks to Stef for all his continued help!
http://www.youtube.com/watch?v=4Ej48h-7-yE
Genny Wars (Someday.. )
-
- Very interested
- Posts: 2443
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
nice
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 159
- Joined: Sat Feb 24, 2007 11:35 pm
- Location: San Antonio, TX
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- Very interested
- Posts: 145
- Joined: Sun Jan 28, 2007 2:01 am
- Location: DCEvolution.net
- Contact:
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- Very interested
- Posts: 2443
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
I have some version (I haven no idea if latest)... I can mail it to you
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 145
- Joined: Sun Jan 28, 2007 2:01 am
- Location: DCEvolution.net
- Contact:
...now that would be great! - Thanks in advance!
Edit: You could use www.zshare.net so everyone who missed it can download it again.
Edit: You could use www.zshare.net so everyone who missed it can download it again.
Heya Guys ^_^,
I'm still around. I visit this forum daily and read up on all the happenings. Real life just has been overwhelmingly busy for most of my hobbies (got a new job, bought a house, car, working on house, getting married, working all the time to pay for it all, etc).
I'll post my very last build I did, it may have been a build similar to the one in the YouTube clip posted earlier in this thread.
I'll find it sometime today and throw it online for everyone to get again.
Thanks!
I'm still around. I visit this forum daily and read up on all the happenings. Real life just has been overwhelmingly busy for most of my hobbies (got a new job, bought a house, car, working on house, getting married, working all the time to pay for it all, etc).
I'll post my very last build I did, it may have been a build similar to the one in the YouTube clip posted earlier in this thread.
I'll find it sometime today and throw it online for everyone to get again.
Thanks!
Genny Wars (Someday.. )