Hi there,
I found that the joy values are sometimes wrong on emulator, under some special cases.
I wonder if it's an emulator case only or not :
If you use keyboard for input, typing a single button VERY quickly will not take the 'release' and will still view the button as 'pressed' (ie state is wrong, and the event handler isn't called)
it's like if a press/release on the SAME frame wasn't handled.
I tried with Sonic and got exactly the same result : Sonic runs while my hands are off the keyboard.
So it's not an error of my code but related to the OS.
Is it something I could fix from under Windows or it's an emulator issue (in this case, I can believe I found a Fusion bug!) ?
Joy release not handled on some emulators
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