Is it possible to "read back" tiles you've loaded into the VDP using SGDK?
If not, what MMIO ports and commands will get me access to the tiles already loaded into the Genesis VDP?
Search found 55 matches
- Sat Dec 19, 2015 10:52 pm
- Forum: SGDK
- Topic: Reading back tiles from VDP
- Replies: 1
- Views: 2278
- Wed Apr 08, 2015 12:14 am
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 160386
I used noname22's script it and got this error building the MD TicTacToe on C++ t800@cabronazo:~/Escritorio/TicTacToe/C++/MD$ make -f Makefile m68k-elf-g++ -T /opt/toolchains/gen/ldscripts/md.ld -Wl,-Map=output.map -nostdlib -ffreestanding -fno-rtti crt0.o crtstuff.o main.o hw_md.o font.o -L/opt/to...
- Sat Mar 28, 2015 11:06 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 160386
There is a potential issue with newlib 2.1.0. I have encountered this error when compiling the toolchain in linux (ubuntu 14.04 with GCC 4.8.2): https://sourceware.org/ml/newlib/2014/msg00258.html The solution appears to be rolling back to newlib 2.0.0. I'm still in the middle of compiling now, will...
- Sat Nov 15, 2014 10:44 pm
- Forum: SGDK
- Topic: Compatibility with C++
- Replies: 17
- Views: 10938
Compatibility with C++
The more I come along in my project, the more I realise it would be nice to have some object-orientation. Would SGDK work with C++? Has anyone ever used it with C++ before?
- Thu Nov 13, 2014 1:34 am
- Forum: Collaboration
- Topic: Megadrive: Custom-Cartridge including extra capabilities
- Replies: 35
- Views: 46256
- Mon Nov 10, 2014 5:08 am
- Forum: Collaboration
- Topic: Mega Swirl
- Replies: 0
- Views: 17625
Mega Swirl
I've advertised this in my signature but this is an excellent place to do so as well. http://i.imgur.com/9TKocSR.png Contributors of all backgrounds (coders, artists, and musicians) are welcome to contribute to Mega Swirl , my current MD game project. Mega Swirl is a puzzle game inspired by and desi...
- Sat Nov 08, 2014 8:23 pm
- Forum: Megadrive/Genesis
- Topic: Converting colours to MD
- Replies: 3
- Views: 4583
Converting colours to MD
I'm not quite sure I'm mapping colours properly from RRGGBB to Sega BGR. The image I'm starting with is a 4bpp image, only sixteen colours. Here is the image (converted from 4bpp BMP to PNG, same colours though): http://i.imgur.com/H7nIWP8.png So what I'm doing to convert colours is taking the upper...
- Thu Oct 23, 2014 9:06 pm
- Forum: Tools
- Topic: SGDK Development Vagrantfile
- Replies: 13
- Views: 11278
- Thu Oct 23, 2014 9:01 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1293205
- Mon Oct 20, 2014 11:11 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 853
- Views: 1293205
- Sun Oct 19, 2014 6:56 pm
- Forum: SGDK
- Topic: Maximum size of the Game
- Replies: 8
- Views: 9975
What if you don't have a mega everdrive? How about making it unlock bonus features? Or a sega cd version? Maybe better compression will get you enough space? I personally have thought of this and you could detect and enable Mega Everdrive specific features. However, I would imagine most people who ...
- Sun Oct 19, 2014 5:55 pm
- Forum: SGDK
- Topic: Maximum size of the Game
- Replies: 8
- Views: 9975
You should also consider making your game require the Mega Everdrive, and store heavyweight assets in files on SD that your ROM can access in game. With an Everdrive, your game has a theoretical limit of 32GB with a maximum individual file size of 4GB. Your ROM size will still be capped at roughly 1...
- Sat Oct 11, 2014 7:15 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 160386
- Tue Sep 23, 2014 10:56 pm
- Forum: Tools
- Topic: SGDK Development Vagrantfile
- Replies: 13
- Views: 11278
- Sun May 04, 2014 6:42 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 134154