Search found 53 matches

by ryanfaescotland
Sat Jun 20, 2020 1:27 am
Forum: Megadrive/Genesis
Topic: Gunstar Heros disassembly?
Replies: 37
Views: 39520

Re: Gunstar Heros disassembly?

I've found BitBucket to be a very usable, git based, source control. Might want to check that out as a reasonable alternative to raw git? But even then, yes it takes a bit of getting used to. Congrats on the baby! I remember thinking I'd have sooo much free time to crack on once baby was here and I ...
by ryanfaescotland
Wed Jun 17, 2020 9:25 pm
Forum: Megadrive/Genesis
Topic: Gunstar Heros disassembly?
Replies: 37
Views: 39520

Re: Gunstar Heros disassembly?

I'd say months is closer to accurate, depending on the size of the ROM and complexity of the code. Of course, the skills of the user also factors on the speed they can resolve code. Yes it could take years, no doubt, but I know people who can make a building disassembly of a game in even weeks. Not...
by ryanfaescotland
Wed Jun 17, 2020 9:00 pm
Forum: Megadrive/Genesis
Topic: 68k edge case: btst dN,#immed
Replies: 12
Views: 18797

Re: 68k edge case: btst dN,#immed

That's some fascinating detail flamewing, great work!
by ryanfaescotland
Tue Jun 16, 2020 4:31 pm
Forum: Announcement
Topic: Spritesmind is back
Replies: 6
Views: 33053

Re: Spritesmind is back

Welcome back SpritesMind!

So rare I take the time to post in here, but I visit often! Good to see it still being maintained. Hope you are all well. :)
by ryanfaescotland
Thu Jun 11, 2020 12:52 am
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 44
Views: 145466

Re: Exodus 2.1 release soon (Now available!)

Hey Nemesis, how goes!? Been a while since I posted here and my how the world has changed! Hope you are keeping safe and well. I have some exciting news, well kind of exciting, I finally splashed out and bought a new PC, a 16Gig i7, so I'm looking forward to getting Exodus up and running on it and h...
by ryanfaescotland
Mon May 06, 2019 8:52 am
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 28909

Re: Active Disassembly

Can you show some examples of the holes? Would be interesting and beneficial to all to see the potential pitfalls we may face.
by ryanfaescotland
Tue Apr 30, 2019 8:23 am
Forum: Exodus
Topic: Load roms externally?
Replies: 6
Views: 17147

Re: Load roms externally?

You know it's funny you should mention all this Nemesis as the other day I was mulling over the idea of loading carts in Exodus and I was actually thinking that the in keeping way to do it wouldn't be to 'load a rom' but would in fact be to code up all the chips on the cart and connect that up. So t...
by ryanfaescotland
Wed Apr 24, 2019 8:02 am
Forum: Exodus
Topic: Load roms externally?
Replies: 6
Views: 17147

Re: Load roms externally?

This is one of the Feature Requests I was thinking of taking a look at, it's handy, highly requested, fits with my own needs and likely achievable even with limited C++ and Exodus knowledge. I've a few other items I want to take care of first irl but after that I'll likely look at this if it's still...
by ryanfaescotland
Mon Apr 08, 2019 12:08 am
Forum: Exodus
Topic: Crashing with Watchpoint Set
Replies: 3
Views: 13706

Re: Crashing with Watchpoint Set

Quick work and thanks, will keep my eyes peeled for the new build. You happy for bug reports to be made here or prefer them on the issue tracker in git? I like to raise them here first incase it is just me being dumb and someone can tell me so before I raise anything 'official' but at the same time ...
by ryanfaescotland
Sat Apr 06, 2019 11:02 pm
Forum: Exodus
Topic: Crashing with Watchpoint Set
Replies: 3
Views: 13706

Crashing with Watchpoint Set

Hey Nemesis, Here's the topic I mentioned about the crashes I'm having. I'm running Exodus 2.1 and it happens when I've got a Watchpoint set on a RAM address, it doesn't always crash immediately but it does do so within a few seconds, whether it has hit it or not. I watch the Memory Usage whilst it ...
by ryanfaescotland
Sat Apr 06, 2019 12:51 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 29212

Re: Active Disassembly - Post Processor

Thanks TheMVRules, that's both interesting to know. Will keep the licensing of vasm in mind for sure. I think, to start at least, I will go the VSCode extension route. The ideas I have in mind would be helpful to me at least and I think the wider community. Also, if developed with separation in mind...
by ryanfaescotland
Fri Apr 05, 2019 11:14 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 29212

Re: Active Disassembly - Post Processor

Here I am in 2016 complaining, on this very forum no less, about the price of IDA! :lol: http://gendev.spritesmind.net/forum/viewtopic.php?f=7&t=2264&p=28549#p28545 I'm at a bit of a crossroads at the moment, not 100% sure what route I want to go down so apologies but this post is a little bit of a ...
by ryanfaescotland
Tue Apr 02, 2019 12:17 pm
Forum: Exodus
Topic: Active Disassembly - Post Processor
Replies: 14
Views: 29212

Re: Active Disassembly - Post Processor

You've hit the nail on the head about what I mean about ' perverting the original spirit of the project '. My concern would be implementing something that unknowingly creates something Megadrive specific or dependant, losing the genericness / independance I can see you are aiming for. This would be ...
by ryanfaescotland
Tue Apr 02, 2019 12:00 pm
Forum: Exodus
Topic: Exodus 2.1 release soon (Now available!)
Replies: 44
Views: 145466

Re: Exodus 2.1 release soon (Now available!)

No crash reports generated so far, just becoming unresponsive and eventually displaying the typical Windows crash dialog. A couple of entries in the Windows Event log but nothing I think would be useful. I'll run it again tonight and see if I can generate / document anything useful. Away from home j...
by ryanfaescotland
Tue Apr 02, 2019 11:54 am
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 28909

Re: Active Disassembly

Do you think it could be continued to the point of simulating input Nemesis? My thinking being, there is a fixed set of values you'd expect each system to give as input at each stage, sticking with the Megadrive you've got the typical 6 button pad input. Could there be value in simulating different ...