{"id":284,"date":"2021-06-29T19:07:30","date_gmt":"2021-06-29T18:07:30","guid":{"rendered":"http:\/\/gendev.spritesmind.net\/wip\/?p=284"},"modified":"2021-06-29T22:37:13","modified_gmt":"2021-06-29T21:37:13","slug":"my-third-life","status":"publish","type":"post","link":"https:\/\/gendev.spritesmind.net\/wip\/2021\/06\/my-third-life\/","title":{"rendered":"My third life"},"content":{"rendered":"\n<p>Very few people know it but I have 3 lifes:<\/p>\n\n\n\n<ul><li>Personal and professional life, the real one<\/li><li>Retro developer life, the one you&#8217;re here for<\/li><li>Retro developer financer life, my ugly but needed hidden life<\/li><\/ul>\n\n\n\n<p>This 3rd life started in 2010 I think. I had to finance retro things (systems and stuff, hosting) and, well, legitimate to my family why I&#8217;m spending so much time on some useless things. This last point is the most important one because, I was about to stop everything because of this. <\/p>\n\n\n\n<p>So, how to do you make money without losing your soul nor without killing your other lifes ?<\/p>\n\n\n\n<p>I tried several things:<\/p>\n\n\n\n<p><strong>1\/ Sell my ROMS<\/strong><\/p>\n\n\n\n<p>Things are I&#8217;m not a swiss army man and so, the only one-man game I was able to finish was Space Hawks .<br>On SMS\/GG, there is no way to release it (lack of new cartridge and case) and it was only available freely on SMSPower.<br>On Megadrive, I had so much negative feedbacks about the &#8220;8 bit style&#8221; than it was a no-go. The only way to make a release valid was to make a &#8220;Enhanced&#8221; version, with better GFX and better SFX : code is ready but I&#8217;m unable to great the missing assets \ud83d\ude41<\/p>\n\n\n\n<p>One thing I didn&#8217;t try was to sell my carts on ebay but I&#8217;m a little embarrassed with this : it means I accept that people pay too much for a game.<br>But what if I say clearly on the description what&#8217;s to pay Spritesmind and my research ? I still don&#8217;t know&#8230;<br>Should I try with Space Hawks ? \ud83d\ude09<\/p>\n\n\n\n<p>=&gt; <em>FAILURE<\/em><\/p>\n\n\n\n<p><strong>2\/ Sell my tools<\/strong><\/p>\n\n\n\n<p>My tools are freely for so long, it would be a crime to ask to be paid for now.<br>Perhaps creating new tools but I&#8217;m not sure which one and, remember, I don&#8217;t want to lose my soul : my first initial goal was to SHARE information and tools to help people to develop on retro system.<br>It won&#8217;t work if they had to pay for, or you&#8217;ll need a click to release kit, which I dislike.<\/p>\n\n\n\n<p>=&gt; <em>FAILURE<\/em><\/p>\n\n\n\n<p><strong>3\/ Sell Spritesmind <\/strong><\/p>\n\n\n\n<p>N.O. W.A.Y !<br>=&gt; <em>FAILURE<\/em><\/p>\n\n\n\n<p><strong>4\/ Get paid for what I do<\/strong><\/p>\n\n\n\n<p>I get contacted by several people who wanted me to develop a game or a tool for them.<br>I was against the ideas years ago but now, my little money devil is here to remember me I need money \ud83d\ude09<\/p>\n\n\n\n<p>So I accepted 2 projects<br>&#8211; I never finished the first one and get only half of the paiement (which is already great)<br>&#8211; I had to finish the second and this time, I&#8217;ll finish it<\/p>\n\n\n\n<p>So the idea was great at first : to be paid to develop game, assets produced by others.<br>GREAT!! well&#8230;not that much&#8230;<\/p>\n\n\n\n<p>Why ?<br>Because you add to be focused on your project and you signed a contract : you need to deliver every X weeks.<br>Difficult for me, since this comes AFTER personal and retro. <\/p>\n\n\n\n<p>I was unable to finish the first one because my client can&#8217;t wait years, which I could easily understand.<br>For the second one, the contract is friendly and we do so much things outside of the initial request that&#8217;s is a lot cooler&#8230;but I doesn&#8217;t me I can&#8217;t finish it and it&#8217;s what I had to focus on right now<\/p>\n\n\n\n<p>=&gt; <em>mitigate results<\/em><\/p>\n\n\n\n<p><strong>5\/ Surf on the retro wave<\/strong><\/p>\n\n\n\n<p>I&#8217;m no longer a mobile developer at work but I was one previously.<br>So to develop for Android isn&#8217;t really hard.<\/p>\n\n\n\n<p>You could think I&#8217;ll talk about developing games on Android and so on&#8230;<br>Forget it! The market is saturated, you&#8217;ll need money to every TRY to be visible on Google play and result are Zero or Hero.<br>I could say so because I tried \ud83d\ude09<br>And Space Hawks is already installed on perhaps 50 devices others the world : not really a success !<\/p>\n\n\n\n<p>Another idea comes to me when I tried to update a WonderSwan emulator to fix bugs and add debugger features (yes, like on KMod years ago)<\/p>\n\n\n\n<p>When I play with a new system, I now create 2 versions of my developper emulator<br>&#8211; an Android version, without developer feature<br>&#8211; a desktop version, with developer features<\/p>\n\n\n\n<p>I currently have 2 emulators on Google Play, and it&#8217;s allow me to pay Spritesmind hosting and 3 or 4 packets a year from Japan.<\/p>\n\n\n\n<p>It&#8221;s not much, mainly because I&#8217;m now interested in not so common systems so forget about Nintendo and Sega systems \ud83d\ude09<\/p>\n\n\n\n<p>=&gt; <em>Money in my pocket<\/em><\/p>\n\n\n\n<p><strong>6\/ Grey area<\/strong><\/p>\n\n\n\n<p>As you may know, I also like to RE games to understand how they work.<br>I&#8217;m a little too much on this because, well, I need to understand EVERY byte used on the game.<br>So, when it&#8217;s finished, I &#8220;almost&#8221; have the source code and full assets of the game&#8230;and it becomes possible to port it.<\/p>\n\n\n\n<p>My initial idea was to port these games to retro systems, when risk of receiving a DMCA is near 0 (if you don&#8217;t touch a Nintendo of course).<br>It&#8217;s what I did with Space Hawks&#8230;.with the results we know \ud83d\ude41<\/p>\n\n\n\n<p>So what will happen if I do it with a AAA game and if I release it on Android first ?<br>There is a LOT of games made in China available on Google Play which are port of retro games, which don&#8217;t make it really clear if it&#8217;s an official port or not.<\/p>\n\n\n\n<p>So let&#8217;s try \ud83d\ude09<\/p>\n\n\n\n<p>=&gt; (coming soon, my first fan \/ unofficial port is available on Google Play for 2 days)<\/p>\n\n\n\n<p><strong>7\/ Others<\/strong><\/p>\n\n\n\n<p>I have many others ideas that I will try later &#8230;or not, so perhaps I&#8217;ll update this post later <br>&#8211; develop on Coleco or C64 when developer get paid to release games<br>&#8211; develop on NES where people still pay a lot for 2 pixels on screen (Nintendo is the Apple for retro stuff&#8230;and Sega is the best so :devil_face: ) -> thanks to people like Broke Studio it&#8217;s no longer true, because players are now waiting for high quality games<br>&#8211; develop on SNES where people are praying for new games for their systems : back to my problem-> how to develop a full game people will like<br>&#8211; sell my unneeded stuff on ebay (coming soon)<br>&#8211; sell hardware mods (it will be boost me to work on my VGA stuff at last)<br>&#8211; buy 2 items on Japan and resell 1 on eBay<br>&#8211; Patreon : what could I make valuable so people would pay even 1$ each month to me ?!<br>&#8211; fake KickStarted to get easy money&#8230;err, no thanks <\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Very few people know it but I have 3 lifes: Personal and professional life, the real one Retro developer life, the one you&#8217;re here for Retro developer financer life, my ugly but needed hidden life This 3rd life started in 2010 I think. I had to finance retro things (systems and stuff, hosting) and, well, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/posts\/284"}],"collection":[{"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/comments?post=284"}],"version-history":[{"count":5,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/posts\/284\/revisions"}],"predecessor-version":[{"id":293,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/posts\/284\/revisions\/293"}],"wp:attachment":[{"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/media?parent=284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/categories?post=284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gendev.spritesmind.net\/wip\/wp-json\/wp\/v2\/tags?post=284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}