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Help with tiles (bit of a noob)

Posted: Sun Sep 04, 2011 3:03 pm
by dosboss
Hey guys, would really appreciate some advice in the right direction here.

I've been wanting to do some tile/sprite mods for the game "Stormlord", upon opening the rom in TileLayerPro the graphics are all garbled (which means they are compressed no?) I've tried a few decompression utilities but to no avail, these must use another compression method, so I opened the rom in Gens Kmod, and managed to get a De-compressed tile sheet for the main menu, but after I edited this, I realized, CRAP, I can't insert this back into the rom can I?

So I suppose what I'm asking is, can I insert tiles/sprites dumped with gens? if not, are there any other methods of decompression worth trying.

thank you very much,

apologies in advance if this is basic knowledge, but I couldn't find the answer anywhere.

Posted: Sun Sep 04, 2011 8:19 pm
by TmEE co.(TM)
The grpahics are almost always compressed, and putting them back means more extensive hacking, you got to change addresses if the data is larger than original, not to mention compressing the data, unless you hack the game load in uncompressed tiles.

Posted: Mon Sep 05, 2011 2:07 am
by dosboss
Hmmm, sounds alot more advanced than I had first comprehended, are there any good guides of the sorts around? I'm assuming alot of this is done in hexEditing, (which is no problem) but the decompression is still doing my head in.

To start first off, let us say I didn't want to do an extensive change of the tiles just recolor a few things using the original palette (didn't want to edit palette) what would be the best way to go about that?

Posted: Mon Sep 05, 2011 4:28 am
by Chilly Willy
I would recommend you go look at the hacking guides for the Sonic games over at Sonic Retro. Seeing how the graphics are edited for Sonic should give you an idea of what you are in for in hacking most any game on the MD.

http://info.sonicretro.org/Category:Son ... king_Guide

Posted: Mon Sep 05, 2011 5:00 am
by dosboss
Thanks very much, I shall have to work through some of these ^_^