TotOOntHeMooN wrote:I hope that can help to speed up a bit.

See for yourself - here's an arc of the "double pixel" version of the Yeti3D demo (with music and sound). It's not any faster on the emulator that I can tell, but it may be faster on real hardware. Included is a binary and the source.
http://www.mediafire.com/download.php?a9y2dnhm3e9dfrc
sega16 wrote:So how do you edit the "level" I figured out how to build it.
You have to use the editor, make the level, save the data, then replace the data in src/maps/e1m1.c.
Also I could have swore you said you were gonna port the yeti 3d pro edition what is the difference between this one and the "pro" version?
Yeti3D-Pro is new and better, but consumes a lot more ram. That's why I haven't finished porting Pro yet. I have to get the ram usage back down again.
Features of Yeti3D-Pro:
Demo has multiple levels with more "stuff" and bad guys.
Objects and bad guys are 3D models.
Better rendering (supposedly) - supports curved surfaces.
More complete core, with more game logic and sound functions.