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Homebrewn cart

Posted: Fri Jan 07, 2011 9:37 am
by Pascal
Hello dear md devers :p

First happy new year all , this year saw the coming of a brand new megadrive game coming delivered by several of us. Which put some new interest in our dev "scene" :p

I remembered when i was programming for gba. the gbadev.com site produced an Homebrewn cart with about 15 homebrewn games. What about doing the same ? there's enought interesting productions to do so

there's the problem with C and asm builded rom, but as we can recompile , we can reserved some ram area for vblank handler :p

what you think ?

Posted: Fri Jan 07, 2011 10:40 am
by TmEE co.(TM)
I personally like this, but what do we put on that cart ? I have no problems adjusting something in my code to make it fit better.

Posted: Fri Jan 07, 2011 10:45 am
by Shiru
Let's make Action 15, a brand new compilation of brand new crappy games.

We could run a minigame compo for this.

Posted: Fri Jan 07, 2011 11:07 am
by Pascal
TmEE co.(TM) wrote:I personally like this, but what do we put on that cart ? I have no problems adjusting something in my code to make it fit better.
we just need to check the demo thread :) there's super mario, pringles , glass breaker, qbert , berzerk , tetman , wolf32x (i don't know if it can be include, i don't have any 32x knownledge),Uwol,qbert, pixy,segalaga ... and others i can not remember directly

the compo can be a gud idea... but i think we got already enought stuff, maybe for a next one :p

Posted: Fri Jan 07, 2011 6:44 pm
by Chilly Willy
If you need some help with Wolf32X, I'd be glad to help.