Homebrewn cart
Posted: Fri Jan 07, 2011 9:37 am
Hello dear md devers :p
First happy new year all , this year saw the coming of a brand new megadrive game coming delivered by several of us. Which put some new interest in our dev "scene" :p
I remembered when i was programming for gba. the gbadev.com site produced an Homebrewn cart with about 15 homebrewn games. What about doing the same ? there's enought interesting productions to do so
there's the problem with C and asm builded rom, but as we can recompile , we can reserved some ram area for vblank handler :p
what you think ?
First happy new year all , this year saw the coming of a brand new megadrive game coming delivered by several of us. Which put some new interest in our dev "scene" :p
I remembered when i was programming for gba. the gbadev.com site produced an Homebrewn cart with about 15 homebrewn games. What about doing the same ? there's enought interesting productions to do so
there's the problem with C and asm builded rom, but as we can recompile , we can reserved some ram area for vblank handler :p
what you think ?