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Chilly: Porting Genesis games to iphone and Nexus One

Posted: Fri Mar 05, 2010 7:08 am
by Alex Khan
Chilly some advice from you please:

Since you have ported titles before.

Is there any profit in porting a genesis title to the iphone or other smart phones?

Or does an emulator on the smartphone make all that void?

If I were to make a homebrew game for the gens there would be no point in porting to a phone like say to the android os?

Because of emulators ... or would they? :)

Posted: Fri Mar 05, 2010 7:18 am
by Shiru
I'd say you have to make the game first, otherwise the question makes no sense, especially taking in account dynamics of mobile games market. Games could be very different, and the answer depends on it.

Posted: Fri Mar 05, 2010 6:05 pm
by Chilly Willy
In general, Apple doesn't allow emulators. Only someone like SEGA can make one and get it in the app store. If I were going to write mobile applications, it would be for something like Android, not the iPhone.

Ports usually pay very little - porting a major title from the PC to OSX, for example, usually only pays a few thousand. The older the game, the less a port is worth to a dev. Get old enough and you probably won't get permission to port it. Old games that went open source won't pay because you can't use the game data files for commercial purposes.

Unless you have an in with a major distributor, most devs do ports as a hobby as there is almost no money in it otherwise.

Posted: Sun Mar 07, 2010 8:25 pm
by Alex Khan
>>especially taking in account dynamics of mobile games market.

Hmmm ...


>>it would be for something like Android, not the iPhone.

Hmmm ...


>>In general, Apple doesn't allow emulators

Oh yeah now Steve Jobs is suing HTC Taiwan they are just monopolists! Apple Bah!

>>Old games that went open source won't pay because you can't use the game data files for commercial purposes.

good point ...

>>most devs do ports as a hobby as there is almost no money in it otherwise.

That's sad :( I had no idea.