Anyonw seen Virtual FighterII pattern A corruption before?
Posted: Fri Mar 27, 2009 1:14 am
I have an issue in my emulator where during gameplay in Virtual FighterII, there are corrupted characters across the first few lines of pattern A.
I'm pretty sure it's not a dma emulation problem, so I might have a mask problem or something wrong in my pattern render code, but for the life of me I can't see anything obvious.
Does anyone know if there is any special pattern map address or tile address masking or something else that I might be missing?
cheers,
Steve.
I'm pretty sure it's not a dma emulation problem, so I might have a mask problem or something wrong in my pattern render code, but for the life of me I can't see anything obvious.
Does anyone know if there is any special pattern map address or tile address masking or something else that I might be missing?
cheers,
Steve.