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Game that uses no RAM

Posted: Sun Jan 11, 2009 9:59 pm
by TmEE co.(TM)

Posted: Sun Jan 11, 2009 10:06 pm
by Christuserloeser
Sweet! I will check it out asap!

Posted: Sun Jan 11, 2009 11:10 pm
by Jorge Nuno
Well it's unfair! The CPU had a faster bar... :?

Posted: Sun Jan 11, 2009 11:12 pm
by TmEE co.(TM)
hold a button down... or just press a button on 2nd controller :D

Posted: Mon Jan 12, 2009 8:00 am
by Pascal
congrats, remind me my first md demo back in 2000 :)

the good old trick of the second bar with the Y of the ball :)

Posted: Wed Jan 21, 2009 2:49 am
by Jorge Nuno
In a moment of boredom I've opened the BIN... :shock: :P

0x2EA:

Code: Select all

Is this actually interesting ???
LOOL.
Some times it is, depending on what you can find (secret/cut stuff/leftovers).

*(VDP registers at 0x2C4A)*

BTW the phone number is... EPIC: 1-800-EATS-HIT

Code: Select all


   I also have another secret e-mail address .... 
   ...  but I won't tell it, Ha :P  
Dang! I was looking for it...
Next time put some code in the vectors' space, to be even more wierd...


Does POS happen to mean Piec& 0f $hit? :?


But wait... You also released a 2007 Xmas MD proggy... Time to dig! Let's see what easter eggs it has inside, heh...

Bah, sadly not as great as this one, and segane hadn't none either. :lol:

Posted: Wed Jan 21, 2009 4:59 am
by HardWareMan
It seems that PONG!RAM realy don't use any RAM (except VRAM and CRAM of course).
http://rapidshare.com/files/186931112/PONG_RAM.zip.html

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ROM:00000352                 lea     (loc_35E).l,sp
ROM:00000358                 jmp     (loc_90A).l
ROM:0000035E ; ---------------------------------------------------------------------------
ROM:0000035E
ROM:0000035E loc_35E:                                ; DATA XREF: RESET:loc_352o
ROM:0000035E                 lea     (loc_36A).l,sp
ROM:00000364                 jmp     (loc_942).l
ROM:0000036A ; ----------------------------------------------------------------------
Hmmm. Nice subroutine calling. ;)
As for:

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ROM:000003D8 aHeySendAMessag:dc.b '   Hey, send a message to tmeeco3@hot.ee !!!   ',0
ROM:0000062A aIfYouDoICanSen:dc.b ' If you do, I can send you te source of this POS :P  ',0
I already got all what I need. This is not so big code.
PS I guess you used assembler to control everything?
PPS Sorry for that brutal method of getting info. %)

Posted: Wed Jan 21, 2009 2:01 pm
by TmEE co.(TM)
Jorge Nuno wrote:Does POS happen to mean Piec& 0f $hit? :?


But wait... You also released a 2007 Xmas MD proggy... Time to dig! Let's see what easter eggs it has inside, heh...

Bah, sadly not as great as this one, and segane hadn't none either. :lol:
I try hide fun stuff into my ROMs, but sometimes I forget about it :/

POS indeed means Piece of $h1T :P

Also, you forgot "your ad here" in the phone number, which I saw in a QB raycaster game on a wall :P

HardWareMan wrote:It seems that PONG!RAM realy don't use any RAM (except VRAM and CRAM of course).
http://rapidshare.com/files/186931112/PONG_RAM.zip.html

Code: Select all

ROM:00000352                 lea     (loc_35E).l,sp
ROM:00000358                 jmp     (loc_90A).l
ROM:0000035E ; ---------------------------------------------------------------------------
ROM:0000035E
ROM:0000035E loc_35E:                                ; DATA XREF: RESET:loc_352o
ROM:0000035E                 lea     (loc_36A).l,sp
ROM:00000364                 jmp     (loc_942).l
ROM:0000036A ; ----------------------------------------------------------------------
Hmmm. Nice subroutine calling. ;)
it is faster, and quite nice optimization in code where some routines get called very frequently :)
HardWareMan wrote:As for:

Code: Select all

ROM:000003D8 aHeySendAMessag:dc.b '   Hey, send a message to tmeeco3@hot.ee !!!   ',0
ROM:0000062A aIfYouDoICanSen:dc.b ' If you do, I can send you te source of this POS :P  ',0
I already got all what I need. This is not so big code.
PS I guess you used assembler to control everything?
PPS Sorry for that brutal method of getting info. %)
Yeah, it is all written in assembly, assembled with SNASM68K

np with the code extraction method :)

Posted: Thu Jan 22, 2009 4:06 am
by HardWareMan

Posted: Sun Aug 09, 2009 1:00 pm
by TmEE co.(TM)
I made a smaller version of this a while ago

http://minigamecomp.org.uk
Games 2009, scroll all the way down.

Direct link (hopefully works) :
http://minigamecomp.org.uk//minigamecom ... r/PONG.zip

I could have made it smaller but I did not want to throw out all texts etc.