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How to compile Gens?
Posted: Mon Aug 18, 2008 3:01 pm
by Yuge
Well, subject. Tried Visual Studio 2008, got stuck at kailleraclient.h
with missing type specifier - int assumed.
Also if I understood correctly DirectX should be of particular version (newer won`t work).
Any help would be appreciated.
Posted: Mon Aug 18, 2008 10:04 pm
by Stef
Question : why do you want to compile that rubbish stuff ?
Genesis plus is cleaner and better on almost every points.
Posted: Tue Aug 19, 2008 6:41 am
by Yuge
Zophar says windows version is a bit limited. And
homesite is down. Which is the latest version?
Posted: Tue Aug 19, 2008 9:08 am
by Eke
well, the 1.2a Windows/SDL port has not been updated, only the emulation core is constantly updated, based on my work for the GC/Wii port
this still mean no joystick neither sound support, which isn't realy good for an emulator nowadays
even with the DOS port that I still use for debugging stuff, I never been able to get sound from my soundcard so it shouldn't really be useful
It would be nice if someone would add OpenGL and/or DirectX,Sound,Input support someday, with the current emulation core, i'm sure it would make a great (but certainly slower) opensource alternative to Kega and Regen
for the moment, this still makes Gens the best solution regarding
opensource emulator for PC platform... and it has 32x/CD support
Picodrive from notaz:
http://notaz.gp2x.de/pico.php#Win32 is also a very good alternative but I don't know if the last up-to-date sourcecode is available
Posted: Tue Aug 19, 2008 6:03 pm
by Chilly Willy
Yuge wrote:Zophar says windows version is a bit limited. And
homesite is down. Which is the latest version?
Not Genesis Plus, Gens+. The site is normally
http://www.retrobase.net/gensplus/index.html, but retrobase is being reorganized and the page hasn't been put back up yet.
Posted: Tue Aug 26, 2008 3:57 pm
by Yuge
Thanks for a hint Chilly Willy

. After 2 hours of fighting with compiler, I actually compiled Gens+ using Visual Studio 2008 Pro provided tools. It uses old directX libraries, so I had to disable some functions to link with newest libraries. I think it would be a good idea to maintain some emulators in compile-able state, so it wouldn't be such a problem.