Correct way to handle inputs
Posted: Sat Nov 23, 2024 5:31 pm
Hello, in my game i just use JOY_readJoypad in an update function, called in a loop.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.