Sega Genesis Native Tracker

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Corthax
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Posts: 4
Joined: Fri Oct 10, 2014 7:13 pm

Sega Genesis Native Tracker

Post by Corthax » Sun Mar 22, 2020 9:58 am

Making one, WIP.
Needs testing on Mega Everdrive X7 or MegaSD or custom cart with big sram.
Works fine :?: in BlastEm.

Grab it: 0.13b

Bug reports are welcome.

Stef
Very interested
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Location: France - Sevres
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Re: Sega Genesis Native Tracker

Post by Stef » Mon Mar 23, 2020 10:09 am

That looks really awesome ! I tested it very quickly (without all shortcuts so i was limited) but so far it seems to have all features needed to compose music on the Megadrive. Very well done =)

Corthax
Newbie
Posts: 4
Joined: Fri Oct 10, 2014 7:13 pm

Re: Sega Genesis Native Tracker

Post by Corthax » Tue Mar 24, 2020 12:03 pm

All thanks to SGDK 8)

lofihung
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Joined: Sat Nov 09, 2019 9:00 am

Re: Sega Genesis Native Tracker

Post by lofihung » Tue May 12, 2020 3:03 pm

i fiddle with this but without proper instructions i couldn't do anything dude!

Corthax
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Re: Sega Genesis Native Tracker

Post by Corthax » Sat May 16, 2020 7:20 am

lofihung wrote:
Tue May 12, 2020 3:03 pm
i fiddle with this but without proper instructions i couldn't do anything dude!
Read the readme file pls.
It has all the commands and controls basic descriptions.
The app concept is just like in any tracker.
Assign pattern in pattern matrix, edit it - put some notes, instruments (I guess you're already familiar with fm synthesis), effects. Play 8)
You can use same pattern on any channel, compared to Deflemask where patterns are channel specific.
Though, fm patterns will sound different when put on psg, or dac with dac enabled, or when csm or ch3 special mode, vice versa.
So that should be taken into account.

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