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				Mangangá
				Posted: Sat Jun 02, 2018 5:46 pm
				by nemezes
				This is a new game that me and two friends are developing since january/2018.
I am coding, amaweks (
http://www.twitter.com/amaweks) is making all the art of the game and Luiz is making the level design.
The main character of the game is called Joe Round (Zé Redondo in portuguese). The game will have three main stages, each one with a boss, and each stage will have many levels; two languages: portuguese and english.
A video preview of some levels of the first stage: 
http://www.youtube.com/watch?v=NM-uIpdr1DQ.
Some concept art:
Preview of stage 2:

 
			 
			
					
				Re: Mangangá
				Posted: Sat Jun 02, 2018 6:22 pm
				by bioloid
				Nice first stage, but possible to make the background scroll a bit ? it seems to static.
Great design!
			 
			
					
				Re: Mangangá
				Posted: Sun Jun 03, 2018 8:00 am
				by mix256
				This looks absolutely gorgeous! Nice work! 

 
			 
			
					
				Re: Mangangá
				Posted: Sun Jun 03, 2018 5:49 pm
				by Chilly Willy
				Very colorful, with some nice level design.  

 
			 
			
					
				Re: Mangangá
				Posted: Mon Jun 04, 2018 11:39 am
				by Stef
				Very cute ! Colors look very C64inch.
			 
			
					
				Re: Mangangá
				Posted: Wed Jul 18, 2018 8:38 pm
				by nemezes
				I was making the game using the BasiEgaXorz, now I am changing everything to SGDK.
here is the preview with SGDK: 
http://www.youtube.com/watch?v=saabmNyScPw 
			 
			
					
				Re: Mangangá
				Posted: Thu Jul 19, 2018 7:43 am
				by Stef
				Look really nice and colorful (similar to C64 color style) 

The BEX version was already quite advanced, why did you changed to SGDK ?
 
			 
			
					
				Re: Mangangá
				Posted: Thu Jul 19, 2018 10:27 am
				by nemezes
				Stef wrote: Thu Jul 19, 2018 7:43 am
Look really nice and colorful (similar to C64 color style) 

The BEX version was already quite advanced, why did you changed to SGDK ?
 
Make bigger maps and to add new kinds of enemies.
We are still changing sprites, it is easier to do it in sgdk than in BEX. Could be my code, but as I said in other thread, I could afford only 6 enemies per screen without slow down using BEX, in sgdk I get more than 6 enemies with the same structure of code.
 
			 
			
					
				Re: Mangangá
				Posted: Tue Jul 24, 2018 2:02 pm
				by nemezes
				Here is an early version of the Mangangá. 
This is the last version made with BEX. 
As said before, now we are redoing everything in SGDK.
Download ROM (google drive): 
https://drive.google.com/file/d/1kGSbQC ... j16NY/view

 
			 
			
					
				Re: Mangangá
				Posted: Thu Jul 26, 2018 3:57 pm
				by Miquel
				Not bad at all for being the first demo. Great Job!
I think foes have some blinking issues when they are going to disappear at the screen borders.