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what is the easiest way to convert sprites with the same pal?
Posted: Mon Oct 26, 2015 9:30 am
by matteus
I've got 60 static sprites all of which need the same palette on conversion. What is the best way of achieving this in rescomp?
Re: what is the easiest way to convert sprites with the same pal?
Posted: Mon Oct 26, 2015 9:51 am
by Stef
You need to handle the first with your graphics tool, be sure to always use the same palette. You can do it easily on most advanced graphics tool as gimp or photoshop, you just save the specific 16 colors palette you want to use (with 0 entry begin transparent) then re use it for each sprite.
Re: what is the easiest way to convert sprites with the same pal?
Posted: Mon Oct 26, 2015 11:04 am
by matteus
Stef wrote:You need to handle the first with your graphics tool, be sure to always use the same palette. You can do it easily on most advanced graphics tool as gimp or photoshop, you just save the specific 16 colors palette you want to use (with 0 entry begin transparent) then re use it for each sprite.
I'll do one huge image and export with 15 colours then chop it up

The images are photos so that would seem the most effective method. Things are going to have a very sega cd feel until I've got them all redrawn as sprites lol
Re: what is the easiest way to convert sprites with the same pal?
Posted: Thu Oct 29, 2015 9:35 pm
by KanedaFr
it's exactly why I keep an old Windows VM with Debabelizer
This tool was just awesome !