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Mirror a sprite
Posted: Mon Sep 28, 2015 10:12 pm
by orlanrod
Back again with another question, and that is how would i mirror a sprite?
Thanks.
Re: Mirror a sprite
Posted: Tue Sep 29, 2015 4:28 am
by orlanrod
Nevermind, i figured it out.

Re: Mirror a sprite
Posted: Fri Dec 11, 2015 6:48 pm
by alko
Re: Mirror a sprite
Posted: Fri Dec 11, 2015 7:59 pm
by Stef
Imo that is not a very used feature but I may eventually add methods for that later

Re: Mirror a sprite
Posted: Fri Dec 11, 2015 8:46 pm
by alko
Yes, it could be nice.
it could save the memory through the symmetry of backgrounds.
Re: Mirror a sprite
Posted: Fri Dec 11, 2015 11:59 pm
by Stef
If you speak about duplicated / flipped tiles then of course rescomp already supports that feature and generates the tilemap with flipped tiles for you !
Re: Mirror a sprite
Posted: Sat Dec 12, 2015 11:35 am
by alko
that is, if the image is symmetriŃ, then rescomp automatically detect it during compression "-1" ?
I understand correctly?

Re: Mirror a sprite
Posted: Sat Dec 12, 2015 12:14 pm
by Stef
alko wrote:that is, if the image is symmetriŃ, then rescomp automatically detect it during compression "-1" ?
I understand correctly?

It doesn't even need compression to be enabled (that is to compress the tile data), by default rescomp always analyze the image to consider duplicated and flipped tiles and arrange the tilemap data for that =)