NEO MD flash cart lite first impressions
Posted: Mon Jul 02, 2007 7:59 pm
Kaneda had posted about this flash cartridge in another thread on this forum. I was suprised to find that it was $50 including shipping.
The cartridge is very light, and probably made out of cheaper plastic, but the construction looks very professional. The supplied cable includes a parallel port connector and a USB connector for power. I had to use a USB extension, because the USB cable is too short to reach a USB port. If you have a USB port near the parallel port, this wouldn't be a problem. I wasn't able to find the transfer program on the included CD, and had to download the software from the Neo Team website. The transfer software only supports the BIN format, but an easy to use SMDtoBin utility is included. The program worked flawlessly under Windows XP with a bulit in parallel port.
The cartridge supports the Genesis and 32x systems, and does work on US systems with a little modification or use of a Game Genie cartridge. It may be possible to replace the Japanese style case, but I didn't try this. There is no way to lock a cartridge to any region; it's just the shape of the cartridge that matters. There are some games that are locked to a region, the flash cartridge can't help in this situation.
The 32x was the easiest to modify, as the harder plastic made the tabs easy to snap off. Once the tabs were broken off, the cartridge slipped in without any problems.
The Genesis was more difficult as the plastic is softer and requires scraping away. The Genesis also has a thinner port making it a tight squeeze to get the cartridge in. The Game Genie works without any changes, but requires pressing that start button twice to get into the game.
The Nomad is almost as easy as the 32x, but the softer plastic makes it a bit harder to remove the rounded corners.
The cartridge doesn't support stuff like multiple roms on a cartridge or cheat codes, but works nicely as a development cartridge. The cartridge uses the parallel port to transfer software, like every other flash cartridge available. This is slow, and the cartridge must be erased before the rom is transferred. The program shows that it takes 80 seconds to erase the cartridge. It erases the entire cartridge each time. The transfer of my Frog Feast game, which is 256K, took about 15 seconds. The connection port on the cartridge is partially covered when in the system. It could probably be programmed in the system, using a Game Genie cartridge. This should only be done with the system powered off.
I successfully used the following roms with the cartridge:
After Burner Complete 32x (Japanese/US)
Space Harrier 32x (US)
WWF Wrestlemania Arcade 32x (World) - 32 Mbit game
Cool Spot (US)
Championship RC Pro Am (US)
Puyo Puyo (Japanese)
Frog Feast (Multi region)
I had no problems with any of them.
I could not get NBA Jam Tournament Edition for the 32X to work. I tried two different file. It could be a bad dump.
The cartridge is very light, and probably made out of cheaper plastic, but the construction looks very professional. The supplied cable includes a parallel port connector and a USB connector for power. I had to use a USB extension, because the USB cable is too short to reach a USB port. If you have a USB port near the parallel port, this wouldn't be a problem. I wasn't able to find the transfer program on the included CD, and had to download the software from the Neo Team website. The transfer software only supports the BIN format, but an easy to use SMDtoBin utility is included. The program worked flawlessly under Windows XP with a bulit in parallel port.
The cartridge supports the Genesis and 32x systems, and does work on US systems with a little modification or use of a Game Genie cartridge. It may be possible to replace the Japanese style case, but I didn't try this. There is no way to lock a cartridge to any region; it's just the shape of the cartridge that matters. There are some games that are locked to a region, the flash cartridge can't help in this situation.
The 32x was the easiest to modify, as the harder plastic made the tabs easy to snap off. Once the tabs were broken off, the cartridge slipped in without any problems.
The Genesis was more difficult as the plastic is softer and requires scraping away. The Genesis also has a thinner port making it a tight squeeze to get the cartridge in. The Game Genie works without any changes, but requires pressing that start button twice to get into the game.
The Nomad is almost as easy as the 32x, but the softer plastic makes it a bit harder to remove the rounded corners.
The cartridge doesn't support stuff like multiple roms on a cartridge or cheat codes, but works nicely as a development cartridge. The cartridge uses the parallel port to transfer software, like every other flash cartridge available. This is slow, and the cartridge must be erased before the rom is transferred. The program shows that it takes 80 seconds to erase the cartridge. It erases the entire cartridge each time. The transfer of my Frog Feast game, which is 256K, took about 15 seconds. The connection port on the cartridge is partially covered when in the system. It could probably be programmed in the system, using a Game Genie cartridge. This should only be done with the system powered off.
I successfully used the following roms with the cartridge:
After Burner Complete 32x (Japanese/US)
Space Harrier 32x (US)
WWF Wrestlemania Arcade 32x (World) - 32 Mbit game
Cool Spot (US)
Championship RC Pro Am (US)
Puyo Puyo (Japanese)
Frog Feast (Multi region)
I had no problems with any of them.
I could not get NBA Jam Tournament Edition for the 32X to work. I tried two different file. It could be a bad dump.