Road Avenger - Flash Edition
Posted: Thu Jul 10, 2014 10:46 pm
While not for the MD, I felt I should share a little about a project that I started back in 2008 but never finished. I'd figured that Adobe Flash 8 with its FLV video format would be an ideal platform to port Road Avenger too and so wrote a simple engine for it!
The system works by steaming a level from an FLV, while simultaneously reading an XML file that contains the key press cue points. If a key-press in the XML file is missed the system loads the cue points death sequence and you lose a life.
The XML file looked like this
I'd pretty much finished the scripting but was finding ripping the death sequences via video capture and writing the XML file key points tedious, so knocked the project on the head.
I doubt I'd have ever released the game on my website as the level files were 4MB and would have been too costly on the bandwidth. I still have all the files and code on my machine, so I may at least finish off level one eventually...


The system works by steaming a level from an FLV, while simultaneously reading an XML file that contains the key press cue points. If a key-press in the XML file is missed the system loads the cue points death sequence and you lose a life.
The XML file looked like this
Code: Select all
<!-- NOTHING -->
<cuepoint>
<cuename>cue_point_0</cuename>
<cuetime>0</cuetime>
<subtitle>Nothing</subtitle>
<death>crash-clear.flv</death>
</cuepoint>
<!-- RIGHT -->
<cuepoint>
<cuename>cue_point_1</cuename>
<cuetime>11.1</cuetime>
<subtitle>Right</subtitle>
<death>crash-clear.flv</death>
</cuepoint>
I doubt I'd have ever released the game on my website as the level files were 4MB and would have been too costly on the bandwidth. I still have all the files and code on my machine, so I may at least finish off level one eventually...

