Position in new Sprite struct
Posted: Mon Jun 30, 2014 11:32 am
Hi all, using SPR_setPosition(spr,0,0); ...
The value of spr.x and spr.y is 128
If possible change this to works how the old struct SpriteDef where spr.x and spr.y values was 0, in my opinion it's a little uncomfortable.
On the other hand, using rescomp to change frames automatically, randomly spr[0] stops the frame changing, I update all sprites together using SPR_update (spr,MAX_SPRITE); maybe can be a bug of spr_engine??
The value of spr.x and spr.y is 128
If possible change this to works how the old struct SpriteDef where spr.x and spr.y values was 0, in my opinion it's a little uncomfortable.
On the other hand, using rescomp to change frames automatically, randomly spr[0] stops the frame changing, I update all sprites together using SPR_update (spr,MAX_SPRITE); maybe can be a bug of spr_engine??