GSKE - 3D rendering sample
Posted: Mon Jun 10, 2013 7:16 pm
Hello,
I've cleaned a bit my code used in Zombie/Tape21 to render things :
downloads.kstorm.org/megadrive_gske_src.7z
It gives basic support for multiple meshes, different materials (dot, wireframe, flat, phong, texture mapped), polygon sorting, etc...
Its slow, there is no perspective correction, no cropping... but it supports out of screen / z polys, and may be easily extended / improved.
Fill free to use/modify it where you want, I no more touch it anyway.
I just builded it using latest SGDK svn, just put it into the samples directory and launch build_all.bat.
I've cleaned a bit my code used in Zombie/Tape21 to render things :
downloads.kstorm.org/megadrive_gske_src.7z
It gives basic support for multiple meshes, different materials (dot, wireframe, flat, phong, texture mapped), polygon sorting, etc...
Its slow, there is no perspective correction, no cropping... but it supports out of screen / z polys, and may be easily extended / improved.
Fill free to use/modify it where you want, I no more touch it anyway.
I just builded it using latest SGDK svn, just put it into the samples directory and launch build_all.bat.