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Dgen-1.31 Released
Posted: Sun Nov 18, 2012 3:27 pm
by vext01
Hi,
Zamaz has just uploaded a new version of dgen.
Changlelog is here:
http://sourceforge.net/news/?group_id=227519
Downloads here:
http://sourceforge.net/projects/dgen/files/dgen/1.31/
Many thanks to the people on this forum for helping us diagnose and fix sprite masking and half submitted VDP commands
Long live Dgen!
Posted: Sun Nov 18, 2012 10:48 pm
by KanedaFr
what is the state of the debugger ?

Posted: Mon Nov 19, 2012 1:03 am
by djcouchycouch
Congratulations!
Just for fun I tried compiling on OSX. Unsurprisingly, as there's no SDL-devel package available for it, it doesn't work. Oh well!
Posted: Mon Nov 19, 2012 10:21 am
by vext01
KanedaFr: The debugger mostly supports m68k debugging at the moment. You can set break points and watch points. I also added YM2612 support that allows us to examine the OPN parameters from the FM chip. Be sure to configure with --enable-debugger to get these goodies. Run the emulator from a terminal and hit backtick (`) to enter debugging.
djcouchycouch: I don't know much about OSX. Some of my friends end up using a ports tree like macports in order to get set up with some of the libraries and packages that they are used to on a linux system. I will ask zamaz if he has any plans to build for osx.
Posted: Tue Nov 20, 2012 9:21 pm
by KanedaFr
breakpoint is all I need !
Great !
Posted: Wed Nov 21, 2012 9:52 am
by vext01
Cool. Let me know how you get on.