Mr.Nutz 2 background glitches
Posted: Sat Aug 25, 2012 3:21 pm
few months ago I've compiled Mr.Nutz 2 AKA Hoppin' Mad prototype rom.
and noticed game have some glitches on emulators - looks like part of background disappears in some conditions during platformer-style levels.
I think it was game glitches because its not final, but few users from assemblergames reported that glitch not happens on real hardware.
after small research appeared that it happens then H_INT VDP register == 0 and HBLANK interrupts is enabled.
to see this bug, simply start the game and wait for a demonstration of the second and subsequent levels.
bug can be seen on: Kega Fusion, Regen, MESS.
bug NOT present on Gens clones like Surreal, GS or plus GX.
anyone of genesis/smd Gurus have an idea why it can happens and what can be wrong in emulators like Kega and Regen ?
and noticed game have some glitches on emulators - looks like part of background disappears in some conditions during platformer-style levels.
I think it was game glitches because its not final, but few users from assemblergames reported that glitch not happens on real hardware.
after small research appeared that it happens then H_INT VDP register == 0 and HBLANK interrupts is enabled.
to see this bug, simply start the game and wait for a demonstration of the second and subsequent levels.
bug can be seen on: Kega Fusion, Regen, MESS.
bug NOT present on Gens clones like Surreal, GS or plus GX.
anyone of genesis/smd Gurus have an idea why it can happens and what can be wrong in emulators like Kega and Regen ?