Drawing multiple sprites (SGDK)
Posted: Thu Apr 26, 2012 8:47 am
Could someone please give me an full, but simple example of using multiple sprites from different locations on the tilesheet at the same time? Not tiles, but using VDP_setSprite or VDP_setSpriteP? Thanks.
Maybe using the same image as sonic.bmp from the tutorial?
Maybe using the same image as sonic.bmp from the tutorial?