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Posted: Fri Mar 14, 2014 11:25 pm
by KanedaFr
Personnaly, my first goal was to create KDebug_Alert() which use serial
My second was to be able to talk with the genny (using a basic terminal session) , to add it on debug version of my games to update some value while playing, or upload tile/sprite for render testing....
Posted: Fri Mar 14, 2014 11:34 pm
by MintyTheCat
KanedaFr wrote:Personnaly, my first goal was to create KDebug_Alert() which use serial
My second was to be able to talk with the genny (using a basic terminal session) , to add it on debug version of my games to update some value while playing, or upload tile/sprite for render testing....
Exactly - this what I am referring to - you will need a Link from PC to MD and the software.
I already have a serial command monitor to make changes to my game's state, data and change the MD's state when I wish to. What is missing is a Link on the PC side which is essentially a Driver.
Posted: Sat Mar 15, 2014 3:27 pm
by KanedaFr
Why not using pure serial ?
I mean just send char using serial, no ? why write a specific driver which will work on Linux but not Windows, or no longer on Windows 12 ?
Posted: Mon May 26, 2014 11:22 am
by MintyTheCat
I have spoken to a couple of Chaps about this but one approach for the People who do not own a Flash Cart or UMDK or what ever would be to implement XModem on the MD side:
https://en.wikipedia.org/wiki/Xmodem
This would allow someone wishing to transfer 'files' between the PC and the MD and would help Developers to upload Level-Data, Graphic-Data, Sound, etc.
I am working on MIDI at present so it will have to wait but that would make life a lot easier.
I intend to add MIDI support and XModem support to UMDK.