Posted: Sun Jun 10, 2012 1:34 am
Yep that is what it was I put a moveq #0,d0 before the draw line function and the mul worked.
Sega Megadrive/Genesis development
https://gendev.spritesmind.net/forum/
Ah - isn't strange how some of the SMALLEST THINGS can make a program act weird?sega16 wrote:Yep that is what it was I put a moveq #0,d0 before the draw line function and the mul worked.
Code: Select all
int x;
while (something)
{
if (whatever)
x = whatever = 0;
x += 1;
something = check_something();
}