Bull's Hour (a new RPG project).
Moderator: Mask of Destiny
Bull's Hour (a new RPG project).
Recently I decided to create a genre mix of classic RPG, visual novel (uses a pieces of code from my old VN engine), space-sim (a la Elite), QTE-action (a la Shenmue) and adventure (a la Psy-O Blade or Star Cruiser), which is based upon the "Час быка" (Chas Byka, eng. Bull's Hour or The Hour of Ox) novel by russian sci-fi writer Ivan Yefremov.
For this moment, the different genres elements won't be fused to whole - for a first time I added a menu to the start of sketch demo, to choose a one of available game mechanics types (for this moment it's a top-down walking and visual novel).
I used the one of Xenogears (this game has a some common plot elements with original "Bull's Hour" book) sprites in the "jRPG mode" because of absence of own original graphics. In the VN mode, I planned to use a screeshots from the WIP cartoon adaptation (see this YouTube video) of "Bull's Hour" - which looks like was abandoned by its creator for a long time ago - as a backgrounds.
Source is here. You can see the screenshots here.
SDK: SecondBASIC (earlier - BEX).
For this moment, the different genres elements won't be fused to whole - for a first time I added a menu to the start of sketch demo, to choose a one of available game mechanics types (for this moment it's a top-down walking and visual novel).
I used the one of Xenogears (this game has a some common plot elements with original "Bull's Hour" book) sprites in the "jRPG mode" because of absence of own original graphics. In the VN mode, I planned to use a screeshots from the WIP cartoon adaptation (see this YouTube video) of "Bull's Hour" - which looks like was abandoned by its creator for a long time ago - as a backgrounds.
Source is here. You can see the screenshots here.
SDK: SecondBASIC (earlier - BEX).
Last edited by Tomahomae on Sat Feb 10, 2018 3:58 am, edited 4 times in total.
Re: Bull's Hour (a new RPG project).
Ran the bin in fusion and saw the background-tile drawing errors. Palettes don't seem to work at all, though.
The CD version seems to have the scroll X values wrong or the drawing starts at the wrong tiles.
ps. My first post here, yay!
The CD version seems to have the scroll X values wrong or the drawing starts at the wrong tiles.
ps. My first post here, yay!
Last edited by mix256 on Sat Feb 03, 2018 12:09 pm, edited 1 time in total.
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Re: Bull's Hour (a new RPG project).
I'm afraid this is not CD version source even. It's just my old BEX source (for this moment, BEX supports CD- and 32X-porting unlike SB) without some edits I had to do when I changed my SDK from BEX to SB. And it's very likely while I working with topic project, SB creators will realize Sega/Mega CD and 32X support properly just in time already, and then I'll be not need a BEX sources.
Re: Bull's Hour (a new RPG project).
Background drawing bug had been fixed (for now in the BEX source only).
Re: Bull's Hour (a new RPG project).
First demo rom is here.
Re: Bull's Hour (a new RPG project).
I need RDC decompressor code to use the map from Genesis RPG Creator example in my project.
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- Very interested
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- Location: Belo Horizonte, MG, Brazil
Re: Bull's Hour (a new RPG project).
As an alternative, there are other map editors out there, though a converter would be needed either way.
Just to mention some options:
- Beehive is designed for Sega Genesis: viewtopic.php?t=2259
- Tiled is a very popular option: http://www.mapeditor.org/
- As a bit of a stretch, if you want something more rpg-oriented, maybe you could take a look at RPGBoss: http://rpgboss.com/ ; it saves the project data and the maps as a bunch of easy-to-understand JSON, CSV and PNG files; it would still be necessary to implement a converter, though;
- Dart RPG's format is even easier to understand: a single, very simple, JSON file plus a PNG; it would still need some conversion to be used on Genesis: https://github.com/brad811/dart-rpg ;
- Basically, there are quite a few options for designing the maps, but it will be necessary to write converters in order to work on Genesis; just to point out a few different possibilities: