Announce (tech) demos or games releases
Moderator: Mask of Destiny
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SegaTim
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by SegaTim » Sat Aug 19, 2017 10:55 pm
Very nice!
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haroldoop
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by haroldoop » Sun Aug 20, 2017 11:02 pm
Pretty awesome!
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dink
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by dink » Mon Aug 21, 2017 4:11 am
Awesome, especially love the music! Nice job, Resistance!
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Manveru
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by Manveru » Mon Aug 21, 2017 5:41 am
Good demo! the skulls animation is superb!
The man who moves a mountain begins by carrying away small stones. Confucius, 551-479 BC
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Chilly Willy
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by Chilly Willy » Mon Aug 21, 2017 5:10 pm
That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Or in this case, demo.
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Staffan
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by Staffan » Wed Sep 20, 2017 10:48 am
Awesome demo
![Smile :)](./images/smilies/icon_smile.gif)
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Kettenhund
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by Kettenhund » Fri Sep 22, 2017 2:15 pm
Just tested the demo on my Megadrive I (PAL, 60hz) and got this error
![Image](https://i.imgur.com/VAYKXZl.jpg)
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dink
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by dink » Sat Sep 23, 2017 1:04 am
Kettenhund, Curious.. where exactly does that happen?
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Kettenhund
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by Kettenhund » Sat Sep 23, 2017 11:08 am
i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws.
![Confused :?](./images/smilies/icon_confused.gif)
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bioloid
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by bioloid » Mon May 28, 2018 9:32 am
Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
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Stef
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by Stef » Mon May 28, 2018 1:12 pm
SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..
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bioloid
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by bioloid » Mon May 28, 2018 1:27 pm
yes sorry, 20/25, I mean when added fullscreen effect
![Smile :)](./images/smilies/icon_smile.gif)
I wonder if this blitter may win fps...
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Stef
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by Stef » Tue May 29, 2018 7:31 am
Sgdk bitmap is not full screen indeed
![Wink ;-)](./images/smilies/icon_wink.gif)
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..