
Here's the rom ; https://www.dropbox.com/s/izxwl22z3ov18 ... o.bin?dl=1
This old version seems to work better on kega fusion than the latest update ;
https://www.dropbox.com/s/hpzbvi83pw4fm ... 6.bin?dl=1
Moderator: Mask of Destiny
Thanks. Yeah right now its just the intro screens and the title screen menu.djcouchycouch wrote:Good job!
Is it just the intro screens and menu? Start doesn't seem to do anything for me.
On hardware, there's a bit of sparkling pixels on the top of the title screen.
IMG_2336.jpg
I'm still working on the title screen code and today I'm working on the options. I noticed some of the code was outsideStef wrote:Same here, nice introduction screens but no action on start :p
These dots means you are writing CRAM during active period, better to wait vblank for that
You just need to check if the button was pressed (ie changed state from unpressed to pressed since last frame) rather than checking if it's held. After the jump you could check if the button is held to make her jump higher.Hik wrote: Holding the jump button makes the catgirl jump repeatedly like a pogo stick so I'm thinking
of a way to add a cooldown to the jump.
Even easier:djcouchycouch wrote:You just need to check if the button was pressed (ie changed state from unpressed to pressed since last frame) rather than checking if it's held. After the jump you could check if the button is held to make her jump higher.Hik wrote: Holding the jump button makes the catgirl jump repeatedly like a pogo stick so I'm thinking
of a way to add a cooldown to the jump.
Code: Select all
newlyPushedButtons = (buttons ^ oldButtons) & buttons;