3D on the Sega Genesis is possible
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3D on the Sega Genesis is possible
I created this topic to show some 3D demos I've done. The first will be a demo of Starfox, I started doing for about 2 years, although not very optimized, routine filling polygons is a bit slower than the demo did Stef.
After finish making the game wolfenstein 3d, I'll try to optimize some routines in this demo.
This is the link to download it:
http://www.mediafire.com/download/7z..._starfox3d.rar
After finish making the game wolfenstein 3d, I'll try to optimize some routines in this demo.
This is the link to download it:
http://www.mediafire.com/download/7z..._starfox3d.rar
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We can link "new" people to it just in case right?
http://www.sega-16.com/forum/showthread ... s-possible
The results are indeed already quite amazing.
But, guess I'm just quoting everyone else.
I'm also part of the group that still hopes to see the full first level running on the MD\Gen... someday.
Now all it needs is some
http://www.youtube.com/watch?v=X6cE9mDdzNk
to make some Nintendo 68k "non-believers" short circuit.
http://www.sega-16.com/forum/showthread ... s-possible
The results are indeed already quite amazing.
But, guess I'm just quoting everyone else.
I'm also part of the group that still hopes to see the full first level running on the MD\Gen... someday.
Now all it needs is some
http://www.youtube.com/watch?v=X6cE9mDdzNk
to make some Nintendo 68k "non-believers" short circuit.
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I made two versions of this rom with two musics (not from Starfox) I did with Tfm Music Maker, which are reproduced with the 68000, and although they make use of many effects of tracker, makes no difference in the engine.
The musics that I did belong to a guy named Barry Leitch, who has done music for a lot of platforms, so I give all the credit to him. What I did was to download several musics he did in .xm, and then converted to the format .mod with Modplug Tracker and then use the option to import .mod files with TFM.
Here is:
http://www.mediafire.com/download/2eoks ... wmusic.rar
These two tracks I made were made for the game Top Gear Rally (N64), and .xm format versions can be downloaded here (files tgr1.xm to tgr5.xm):
http://modarchive.org/index.php?request ... age=2#mods
The tracks I did were TGR4 and TGR5.
This is the website of Barry Leitch:
http://www.barryleitch.com/
The musics that I did belong to a guy named Barry Leitch, who has done music for a lot of platforms, so I give all the credit to him. What I did was to download several musics he did in .xm, and then converted to the format .mod with Modplug Tracker and then use the option to import .mod files with TFM.
Here is:
http://www.mediafire.com/download/2eoks ... wmusic.rar
These two tracks I made were made for the game Top Gear Rally (N64), and .xm format versions can be downloaded here (files tgr1.xm to tgr5.xm):
http://modarchive.org/index.php?request ... age=2#mods
The tracks I did were TGR4 and TGR5.
This is the website of Barry Leitch:
http://www.barryleitch.com/
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I made a new demo with a more relaxing music, and I've also added more objects (there are 64 objects in this demo including the arwing).
Here is:
http://www.mediafire.com/download/66dyu ... x3d_m3.rar
Here is:
http://www.mediafire.com/download/66dyu ... x3d_m3.rar
Very nicely done, it'll be interesting to see where this goes
At one point the demo managed 7fps with 74 polygons on screen (some were only partially showing but I still counted them).
I can now provide the programmer with a .tfd (192 kilobits) or .vgz (24 kilobits) file of the Corneria theme from Starwing.
At one point the demo managed 7fps with 74 polygons on screen (some were only partially showing but I still counted them).
I can now provide the programmer with a .tfd (192 kilobits) or .vgz (24 kilobits) file of the Corneria theme from Starwing.
-Chill dude, the 68k can handle it.
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I do not know how far I'll go with this demo, maybe it will convert into something else, a 3D shooter like starwars, perhaps?Toddo wrote:Very nicely done, it'll be interesting to see where this goes
At one point the demo managed 7fps with 74 polygons on screen (some were only partially showing but I still counted them).
I can now provide the programmer with a .tfd (192 kilobits) or .vgz (24 kilobits) file of the Corneria theme from Starwing.
About music I could use the tfd version, if you like, but compressed to tfc, you have tried compress to tfc? because sometimes when converted to tfc, for some reason it sounds bad, ie, some instruments change, or some notes are skipped, Etc.
Here's the .tfd, I'm unsure about the compressed format you mentioned, hopefully it works (I just removed the DAC data from the VGMM version).
EDIT:
https://drive.google.com/file/d/0B7Inuo ... sp=sharing
(Put the link to .vgz instead of .tfd, that's fixed now)
EDIT:
https://drive.google.com/file/d/0B7Inuo ... sp=sharing
(Put the link to .vgz instead of .tfd, that's fixed now)
-Chill dude, the 68k can handle it.
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Here is the version with Corneria theme made by Toddo, using tfd file, compressed to tfc (about 6KB).
About the compressor, it comes with Tfm Music Maker.
http://www.mediafire.com/download/032c0 ... ia_tfc.rar
About the compressor, it comes with Tfm Music Maker.
http://www.mediafire.com/download/032c0 ... ia_tfc.rar