Hello guys,
I am developing this software for the Genesis, Sega CD and Dreamcast, all code is open source and available to the public. It is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters and line doublers.
It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.
As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.
It includes, amongst other things: a PLUGE pattern, Color Bars, Gray Ramp, Grid and Drop Shadow test.
Here is the link with all the information:
http://junkerhq.net/xrgb/index.php/240p_test_suite
And the downloads:
http://code.google.com/p/240p-test-suite/downloads/list
If you are interested, all you need is either a Dreamcast and a CD-R, a flash cart for the Genesis or a CD-R for the Sega/Mega CD. I want to port it to other platforms which have a viable SDK, and all suggestions are welcome. I intend this tool to be community driven, so shoot with your features, graphics and code =)
I have been changing it constantly, since it has been in development for over a month so far.
Sega Genesis and Sega CD 240p Test pattern release
Moderator: Mask of Destiny
Sega Genesis and Sega CD 240p Test pattern release
Last edited by Artemio on Tue Mar 15, 2011 6:45 am, edited 1 time in total.
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- Very interested
- Posts: 2440
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This is fun stuff, but color bars can have few more colors you know
There's total of 15 shades possible with shadow/highlight
There's total of 15 shades possible with shadow/highlight
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
I tried that as a matter of fact. The shadows are there, but highlight weren't pure colors... or I did them wrong. Without shadows I only had 8 colors though.
I used sprites with the palettes and priorities, on real HW and Gens, but all I got were secondary shades of Color. Maybe I didn't understood it correctly.
I used sprites with the palettes and priorities, on real HW and Gens, but all I got were secondary shades of Color. Maybe I didn't understood it correctly.
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- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
The color sequences are following :
Normal : 0 2 4 6 8 A C E
Shadow : 0 1 2 3 4 5 6 7
Highlight : 7 8 9 A B C D E
RGB values for computers etc. are :
Normal : 0, 36, 72, 108, 144, 180, 216, 252
Shadow : 0, 18, 36, 54, 72, 90, 108, 126
Highlight : 126, 144, 162, 180, 198, 216, 234, 252
Emulators do not get highlight part right for now.
Hope this helps ^^
Normal : 0 2 4 6 8 A C E
Shadow : 0 1 2 3 4 5 6 7
Highlight : 7 8 9 A B C D E
RGB values for computers etc. are :
Normal : 0, 36, 72, 108, 144, 180, 216, 252
Shadow : 0, 18, 36, 54, 72, 90, 108, 126
Highlight : 126, 144, 162, 180, 198, 216, 234, 252
Emulators do not get highlight part right for now.
Hope this helps ^^
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen