Page 1 of 1

Nightmare Fuel

Posted: Sun Apr 14, 2024 6:15 pm
by bioloid
Hi ! So I got a title.. well kind of.. I got a kind of gameplay..
So I open a thread here about it.
Here is the fresh video about the game : https://youtu.be/A1KgCHXNXSc

I put a build here, but not tested for monthes on real hw, only on BlastEm, so it will surely crashes : https://downloads.kstorm.org/md/nightmare_fuel.bin

Thanks all.

Re: Nightmare Fuel

Posted: Thu Apr 18, 2024 3:48 am
by Mask of Destiny
I was able to run it on my Model 2 via my MED v1, but it did crash eventually. Neat demo!

Re: Nightmare Fuel

Posted: Fri Apr 19, 2024 5:56 pm
by bioloid
Awesome thanks! Yes there are plenty issues (sync and ram mostly), added the v0.0.1 a bit more stable: https://downloads.kstorm.org/md/nightma ... v0.0.1.bin

Re: Nightmare Fuel

Posted: Sun Apr 21, 2024 1:13 pm
by bioloid
I rewrited the entity component system, there no more alloc in the build, should be stable.
https://downloads.kstorm.org/md/nightma ... v0.0.2.bin

Although, I updated to the latest SGDK version, using the awesome new XGM2 driver (6650Hz to crunch things), and enabled sprites compression.
Will try to keep it on 4MB.

Side note, now the only thing which stop me putting sgdk as a submodule is that i overwritte the default font, would be cool to have an option to force it as external (either including the external in the lib build / outside the repo, or some voodoo thing).

Re: Nightmare Fuel

Posted: Wed Apr 24, 2024 9:07 pm
by bioloid
Now AI cars may try to go rear : https://downloads.kstorm.org/md/nightma ... v0.0.3.bin
Working on ai human but its glitchy..

Note: i fixed all sync issues, and lowered ram usage, but it crashes somewhere, after sometimes.. will investiguate.