Moonrider (prototype test port)

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nemezes
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Moonrider (prototype test port)

Post by nemezes » Fri Oct 26, 2018 5:45 pm

I played an HTML5 game called Moonrider that it is still a WIP: http://zealous-engelbart-bdff73.bitballoon.com/ (link to HTML5 game).

the graphics of the game is a hommage to the 16 bits games, so I decided to make a prototype test, using SGDK, to see how the graphics will look in a real 16 bits video game.

here is a youtube video of the test (at description there is the link to download the ROM). it is a really small prototype test.
http://www.youtube.com/watch?v=ezF1ohx3jS0

the PC (HTML5) game is being made by Danilo Dias.

I dont know if someday I can make a better version... and if Danilo will still grant me to do it. :D

at least the PC version of the game is going to be really good. :lol:

Miquel
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Re: Moonrider (prototype test port)

Post by Miquel » Fri Oct 26, 2018 11:05 pm

Interesting!
I think you should do the scroll first of all because that changes the game design quite a lot.


Have you think of improving it? for example, hiding the main character in cloaking technology? ;) Like nobody was there except for the trail it leaves.
What do you think of it?

nemezes
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Re: Moonrider (prototype test port)

Post by nemezes » Sat Oct 27, 2018 1:26 am

Maybe one day I can improve it, adding the scroll.

About the plot of the game, I dont know as the game is not mine. I just made this small port to test and to learn some SGDK. I learnt that is hard to make a game like this. :lol:

Miquel
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Re: Moonrider (prototype test port)

Post by Miquel » Sat Oct 27, 2018 10:32 pm

Man, I was dressed as Seriousman!
What I meant was: If you have plan to do a scroll, it should be the first thing to do since it will impose modifications on everything, except, perhaps, sound and music.

nemezes
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Re: Moonrider (prototype test port)

Post by nemezes » Sun Oct 28, 2018 12:21 pm

Ok. :D

Yes, if I add the scroll, I will have to make it again from scratch.

As I said, I made this just to see how the graphics will look at mega drive. Also, I agree that this kind of "scroll", per screens, is not so good with this game.

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